The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- c()
: Math::plane
- CalendarTimeBase()
: Base::CalendarTimeBase
- CameraEntity()
: Graphics::CameraEntity
- CameraProperty()
: GraphicsFeature::CameraProperty
- CameraSettings()
: Shared::CameraSettings
- CanBeMapped()
: IO::Stream
, IO::ZipFileStream
, IO::FileStream
, IO::MemoryStream
- Cancel()
: Messaging::AsyncPort
- CancelCurrentDialog()
: Script::DialogManager
- CancelMessage()
: FrameSync::FrameSyncHandlerThread
, Messaging::HandlerThreadBase
, Messaging::BlockingHandlerThread
, Messaging::RunThroughHandlerThread
- CanCreate()
: Base::RenderDeviceBase
, Direct3D9::D3D9RenderDevice
- CanLoadAsync()
: Models::StreamModelLoader
, Resources::ResourceLoader
, Resources::StreamResourceLoader
, Resources::ResourceLoader
, Direct3D9::D3D9StreamShaderLoader
, Resources::StreamResourceLoader
, Direct3D9::D3D9StreamShaderLoader
, Resources::StreamResourceLoader
- CanRead()
: IO::ZipFileStream
, IO::FileStream
, IO::MemoryStream
, IO::Stream
- CanSeek()
: IO::Stream
, IO::ZipFileStream
, IO::FileStream
, IO::MemoryStream
- CanWrite()
: IO::Stream
, IO::ZipFileStream
, IO::FileStream
, IO::MemoryStream
- Capacity()
: Util::Array< TYPE >
, Util::HashTable< KEYTYPE, VALUETYPE >
, Util::Array< TYPE >
, Util::RingBuffer< TYPE >
- cast()
: Ptr< TYPE >
- Category()
: BaseGameFeature::CategoryManager::Category
, BaseGameFeature::CategoryManager::Entry
- CategoryManager()
: BaseGameFeature::CategoryManager
- catmullrom()
: Math::float4
- center()
: Math::bbox
- centerX()
: Math::rectangle< TYPE >
- centerY()
: Math::rectangle< TYPE >
- ChangeFileExtension()
: Util::String
- Character()
: Characters::Character
- CharacterAnimationController()
: Characters::CharacterAnimationController
- CharacterInstance()
: Characters::CharacterInstance
- CharacterJoint()
: Characters::CharacterJoint
- CharacterNode()
: Characters::CharacterNode
- CharacterNodeInstance()
: Characters::CharacterNodeInstance
- CharacterServer()
: Characters::CharacterServer
- CharacterSkeleton()
: Characters::CharacterSkeleton
- CharacterSkeletonInstance()
: Characters::CharacterSkeletonInstance
- CharacterSkin()
: Characters::CharacterSkin
- CharacterSkinLibrary()
: Characters::CharacterSkinLibrary
- CharacterSkinList()
: Characters::CharacterSkinList
- CharacterSkinNode()
: Characters::CharacterSkinNode
- CharacterSkinNodeInstance()
: Characters::CharacterSkinNodeInstance
- CharacterSkinSet()
: Characters::CharacterSkinSet
- CharacterVariationSet()
: Characters::CharacterVariationSet
- CharJointInfo()
: Shared::CharJointInfo
- ChaseCameraProperty()
: GraphicsFeature::ChaseCameraProperty
- CheckDebugRendering()
: Game::GameServer
- CheckDone()
: Jobs::TPJobPort
, Jobs::SerialJobPort
, Base::JobPortBase
, Jobs::TPJobPort
- CheckFileExtension()
: Util::String
- CheckId()
: Messaging::Message
- CheckLodDistance()
: Models::TransformNode
- CheckPendingResources()
: Models::Model
, Resources::ResourceManager
- CheckUpdateDone()
: Characters::CharacterInstance
- CheckValidCharSet()
: Util::String
- Child()
: Util::SimpleTree< VALUETYPE >::Node
- ChooseResponse()
: Script::DialogManager
- Circle()
: Http::SvgPageWriter
- clamp()
: Math::float4
- ClampKeyIndex()
: CoreAnimation::AnimUtil
- ClassExists()
: Core::Factory
- Cleanup()
: BaseGameFeature::EntityManager
, Base::ShaderInstanceBase
, Direct3D9::D3D9ShaderInstance
- CleanupGameFeatures()
: App::GameApplication
- CleanUpLoadingQueue()
: Resources::ResourceScheduler
- CleanupStateHandlers()
: App::GameApplication
- Clear()
: Threading::SafeFlag
, Threading::SafePriorityQueue< PRITYPE, TYPE >
, Threading::SafeQueue< TYPE >
, IO::URI
, Util::Array< TYPE >
, Util::BitField< NUMBITS >
, Resources::ManagedResource
, Util::FixedArray< TYPE >
, Util::Dictionary< KEYTYPE, VALUETYPE >
, Util::FixedTable< TYPE >
, Resources::ManagedResource
, Util::HashTable< KEYTYPE, VALUETYPE >
, Resources::ManagedResource
, Util::Queue< TYPE >
, Util::List< TYPE >
, Util::SimpleTree< VALUETYPE >::Node
, Util::SparseTable< TYPE >
, Util::Stack< TYPE >
, Util::String
, Util::StringAtom
, Util::Variant
, Characters::CharacterSkinSet
, Util::List< TYPE >
, Resources::ManagedResource
, IO::MediaType
, Util::Array< TYPE >
- ClearAssign()
: IO::AssignRegistry
- ClearAttachments()
: GraphicsFeature::AttachmentManager
- ClearAttachmentsOnEntity()
: GraphicsFeature::AttachmentManager
- ClearBit()
: Util::BitField< NUMBITS >
- ClearCapture()
: Base::InputServerBase
- ClearEntities()
: PhysicsFeature::TriggerProperty
- ClearEntity()
: Game::Property
- ClearEnvEntity()
: BaseGameFeature::EnvEntityManager
- ClearFeatureBits()
: Base::ShaderServerBase
- ClearHandlers()
: Messaging::HandlerThreadBase
- ClearKeyboardCapture()
: Base::InputServerBase
- ClearLinks()
: InternalGraphics::InternalGraphicsEntity
- ClearMouseCapture()
: Base::InputServerBase
- ClearRenderStats()
: Resources::ManagedResource
- ClearVisibilityLinks()
: Visibility::VisibilityChecker
- Client()
: FrameSync::FrameSyncSharedData
- ClientDiscard()
: FrameSync::FrameSyncSharedData
- ClientSetup()
: FrameSync::FrameSyncSharedData
- clip()
: Math::frustum
, Math::plane
- clipmask()
: Math::frustum
- clipstatus()
: Math::bbox
, Math::frustum
, Math::sphere
- Close()
: InternalGraphics::AttachmentServer
, InternalGraphics::InternalGraphicsServer
, Models::ModelServer
, Direct3D9::D3D9RenderDevice
, Core::CoreServer
, Lighting::SM30LightServer
, Lighting::LightServerBase
, IO::XmlReader
, Lighting::SM30ShadowServer
, Base::ShaderServerBase
, Lighting::LightPrePassServer
, Messaging::AsyncPort
, IO::StreamReader
, IO::StreamWriter
, IO::StreamReader
, IO::StreamWriter
, IO::BXmlReader
, IO::XmlWriter
, IO::Console
, Messaging::AsyncPort
, IO::Stream
, IO::StreamReader
, Particles::ParticleServer
, Lighting::LightPrePassServer
, Resources::ResourceManager
, IO::LogFileConsoleHandler
, Lighting::SM30ShadowServer
, Visibility::VisibilityChecker
, Win360::Win360Socket
, Visibility::VisibilityBoxSystem
, Visibility::VisibilityClusterSystem
, IO::ConsoleHandler
, App::GameApplication
, Visibility::VisibilitySystemBase
, IO::BinaryWriter
, IO::ZipFileEntry
, IO::ConsoleHandler
, IO::ExcelXmlReader
, IO::ZipFileStream
, IO::StreamWriter
, Http::HtmlPageWriter
, Game::GameServer
, Messaging::AsyncPort
, Http::SvgPageWriter
, Animation::AnimEventServer
, App::RenderApplication
, App::ViewerApplication
, Http::HttpMessageHandler
, FSM::StateMachine
, IO::StreamReader
, Win32::Win32InputServer
, Http::HttpServer
, IO::FileStream
, IO::IoInterfaceHandler
, Models::VisResolver
, Messaging::Handler
, IO::StreamWriter
, Win32::Win32InputServer
, Base::InputServerBase
, IO::BinaryReader
, Win360::Win360Socket
, Http::HttpServerProxy
, Http::SvgPageWriter
, IO::StreamWriter
, Base::ShapeRendererBase
, Base::DisplayDeviceBase
, Base::RenderDeviceBase
, Debug::DebugHandler
, Direct3D9::D3D9RenderDevice
, Win32::Win32DisplayDevice
, Base::TextRendererBase
, Win32::Win32DisplayDevice
, Base::TransformDeviceBase
, Base::VertexLayoutServerBase
, Visibility::VisibilityQuadtree
, App::Application
, Net::StdTcpServer
, Direct3D9::D3D9ShaderServer
, Messaging::Handler
, Direct3D9::D3D9TextRenderer
, Win32::Win32DisplayDevice
, Win360::D3D9ShapeRenderer
, IO::ConsoleHandler
, Direct3D9::D3D9ShaderServer
, Direct3D9::D3D9TextRenderer
, Graphics::GraphicsHandler
, IO::ConsoleHandler
, BaseGameFeature::LoaderServer
, Win360::D3D9TransformDevice
, Base::VertexLayoutServerBase
, Win360::D3D9ShapeRenderer
, Win360::D3D9TransformDevice
, Messaging::Handler
, IO::MemoryStream
, Graphics::Display
, Messaging::AsyncPort
, Graphics::GraphicsInterface
, Graphics::GraphicsServer
, IO::ConsoleHandler
, Frame::FrameServer
, Net::StdTcpServer
, Messaging::AsyncPort
, App::ConsoleApplication
- CloseDInputMouse()
: Win32::Win32InputServer
- CloseFile()
: OSX::OSXFSWrapper
, Win360::Win360FSWrapper
- CloseProgressIndicator()
: BaseGameFeature::LoaderServer
- closestpoint()
: Math::line
- CloseTask()
: Script::Task
- CloseWindow()
: Win32::Win32DisplayDevice
- Column()
: Util::QuadTree< TYPE >::Node
- CommandLineArgs()
: Util::CommandLineArgs
- Commit()
: Direct3D9::D3D9ShaderInstance
, Base::ShaderInstanceBase
, Direct3D9::D3D9ShaderInstance
- CommitChangesToDatabase()
: BaseGameFeature::CategoryManager
- CompareExchange()
: OSX::OSXInterlocked
, Win360::Win360Interlocked
- Compute()
: Lighting::PSSMUtil
, Util::Crc
- ComputeAbsMousePos()
: Win32::Win32DisplayDevice
- ComputeAdjustedWindowRect()
: Win32::Win32DisplayDevice
- ComputeAlignedBlockSize()
: OSX::OSXMemoryPool
, Win360::Win360MemoryPool
- ComputeBlendWeight()
: Animation::AnimJob
- ComputeClipStatus()
: Lighting::InternalSpotLightEntity
, Lighting::InternalGlobalLightEntity
, InternalGraphics::InternalGraphicsEntity
, InternalGraphics::InternalCameraEntity
, InternalGraphics::InternalGraphicsEntity
, Lighting::InternalPointLightEntity
, Visibility::ObserverContext
- ComputeDecodedSize()
: Util::RunLengthCodec
- ComputeFileCrc()
: IO::IoServer
- ComputeKeySlicePointerAndSize()
: CoreAnimation::AnimResource
- ComputeMinMaxAvgCounts()
: Debug::DebugPageHandler
- ComputeMinMaxAvgTimes()
: Debug::DebugPageHandler
- ComputeMouseWorldRay()
: BaseGameFeature::EnvQueryManager
- ComputeNormMousePos()
: Win32::Win32DisplayDevice
- ComputeWorldMouseRay()
: RenderUtil::MouseRayUtil
- Concatenate()
: Util::String
- Condition()
: Conditions::Condition
- ConfigureAnimDrivenMotionTracking()
: InternalGraphics::InternalModelEntity
, Graphics::ModelEntity
- ConfigureAnimEventTracking()
: InternalGraphics::InternalModelEntity
, Graphics::ModelEntity
- ConfigureCharJointTracking()
: InternalGraphics::InternalModelEntity
, Graphics::ModelEntity
- Confirm()
: IO::Console
, IO::ConsoleHandler
, Win32::Win32ConsoleHandler
, IO::ConsoleHandler
, OSX::OSXConsoleHandler
, IO::ConsoleHandler
- conjugate()
: Math::quaternion
- Connect()
: Net::MessageClientConnection
, Win360::Win360Socket
, Net::StdTcpClient
, Net::StdTcpClientConnection
, Win360::Win360Socket
, Net::MessageClient
, Net::StdTcpClientConnection
- Console()
: IO::Console
- ConsoleApplication()
: App::ConsoleApplication
- ConsoleHandler()
: IO::ConsoleHandler
- ConsolePageHandler()
: Debug::ConsolePageHandler
- ConstructContent()
: Script::ScriptManager
- ConsumeNewModelNodeInstanceIndex()
: Models::ModelServer
- Contains()
: Util::Queue< TYPE >
, Util::HashTable< KEYTYPE, VALUETYPE >
, Util::Dictionary< KEYTYPE, VALUETYPE >
, Util::Queue< TYPE >
, Util::Stack< TYPE >
- contains()
: Math::bbox
- ContainsCharFromSet()
: Util::String
- ContainsDescription()
: Script::InfoLogFilter
- ContainsInformation()
: Script::InfoLogFilter
- ContainsLogLevel()
: Script::InfoLogFilter
- ContainsSource()
: Script::InfoLogFilter
- Content()
: Util::HashTable< KEYTYPE, VALUETYPE >
- Continue()
: BaseGameFeature::TimeSource
- ContinueAll()
: BaseGameFeature::TimeManager
- ContinueFollow()
: PhysicsFeature::ActorPhysicsProperty
- ContinueGoto()
: PhysicsFeature::ActorPhysicsProperty
- Convert()
: System::ByteOrder
- ConvertBackslashes()
: Util::String
- ConvertInPlace()
: System::ByteOrder
- ConvertPath()
: OSX::OSXFSWrapper
- ConvertToArchiveURI()
: IO::ArchiveBase
, IO::ZipArchive
- ConvertToPathInArchive()
: IO::ZipArchive
, IO::ArchiveBase
- CopyFile()
: IO::IoServer
- CopyToBuffer()
: Util::String
- CorePageHandler()
: Debug::CorePageHandler
- CoreServer()
: Core::CoreServer
- corner_point()
: Math::bbox
- CpuTypeAsString()
: Base::SystemInfoBase
- Crc()
: Util::Crc
- Create()
: Core::Factory
, Core::Rtti
, Core::Factory
- CreateActionFromString()
: Actions::Action
- CreateActionsFromString()
: Actions::Action
- CreateAndSetupGraphicsEntities()
: GraphicsFeature::SegmentedGfxUtil
- CreateAsSingleton()
: Debug::DebugTimer
- CreateCollisionShape()
: PhysicsFeature::TriggerProperty
- CreateConditionFromString()
: Conditions::Condition
- CreateConditionsFromString()
: Conditions::Condition
- CreateDialog()
: Script::DialogManager
- CreateDialogTake()
: Script::Dialog
- CreateDirectory()
: OSX::OSXFSWrapper
, Win360::Win360FSWrapper
, IO::IoServer
- CreateDummyInstance()
: BaseGameFeature::CategoryManager
- CreateEntityByAttrs()
: BaseGameFeature::FactoryManager
- CreateEntityByCategory()
: BaseGameFeature::FactoryManager
- CreateEntityByClassName()
: BaseGameFeature::FactoryManager
- CreateEntityByEntity()
: BaseGameFeature::FactoryManager
- CreateEntityByEntityAsCategory()
: BaseGameFeature::FactoryManager
- CreateEntityByGuid()
: BaseGameFeature::FactoryManager
- CreateEntityByKeyAttr()
: BaseGameFeature::FactoryManager
- CreateEntityByTemplate()
: BaseGameFeature::FactoryManager
- CreateEntityByTemplateAsCategory()
: BaseGameFeature::FactoryManager
- CreateEntityCommand()
: Commands::CreateEntityCommand
- CreateEnvEntity()
: BaseGameFeature::EnvEntityManager
- CreateEvaluationJob()
: Animation::AnimJob
- CreateInstance()
: Models::Model
, Base::ShaderVariableBase
- CreateInstanceFromAttrs()
: BaseGameFeature::CategoryManager
- CreateInstanceFromInstance()
: BaseGameFeature::CategoryManager
- CreateInstanceFromInstanceAsCategory()
: BaseGameFeature::CategoryManager
- CreateInstanceFromTemplate()
: BaseGameFeature::CategoryManager
- CreateInstanceFromTemplateAsCategory()
: BaseGameFeature::CategoryManager
- CreateManagedResource()
: Resources::ResourceManager
- CreateNodeInstance()
: Models::TransformNode
, Models::StateNode
, Characters::CharacterNode
, Characters::CharacterSkinNode
, Models::ShapeNode
, Models::ModelNode
, Particles::ParticleSystemNode
- CreateNodeInstanceHierarchy()
: Models::ModelNode
- CreatePartialInstance()
: Models::Model
- CreatePhysicsEntity()
: PhysicsFeature::ActorPhysicsProperty
- CreateProperty()
: BaseGameFeature::FactoryManager
- CreateSampleAndMixJob()
: CoreAnimation::AnimUtil
- CreateSampleJob()
: CoreAnimation::AnimUtil
- CreateShaderInstance()
: Base::ShaderServerBase
, Base::ShaderBase
, Base::ShaderServerBase
, Base::ShaderBase
- CreateShaderVariableInstance()
: Models::StateNodeInstance
- CreateSharedVertexLayout()
: Base::VertexLayoutServerBase
- CreateStage()
: InternalGraphics::InternalGraphicsServer
, Graphics::GraphicsServer
- CreateStream()
: IO::IoServer
- CreateUserProfile()
: BaseGameFeature::LoaderServer
- CreateView()
: InternalGraphics::InternalGraphicsServer
, Graphics::GraphicsServer
- CreateVisibilityJob()
: Visibility::VisibilityBoxSystem
, Visibility::VisibilityClusterSystem
, Visibility::VisibilitySystemBase
, Visibility::VisibilityQuadtree
- cross3()
: Math::float4
- CurveByIndex()
: CoreAnimation::AnimClip