The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- undenormalize()
: Math::quaternion
- Unload()
: CoreAnimation::AnimResource
, Models::Model
, Resources::Resource
, Win360::D3D9IndexBuffer
, Base::MeshBase
, Resources::Resource
, Direct3D9::D3D9Shader
, Resources::Resource
, Direct3D9::D3D9Texture
, Win360::D3D9VertexBuffer
, Base::MeshBase
, Resources::Resource
, Resources::ResourceDictionary
, Base::VertexBufferBase
, Direct3D9::D3D9Shader
, Direct3D9::D3D9Texture
, Win360::D3D9IndexBuffer
, Win360::D3D9VertexBuffer
- UnloadCanScript()
: Script::ScriptManager
- UnloadDialog()
: Script::DialogManager
- UnloadOnScript()
: Script::ScriptManager
- UnloadResources()
: Characters::CharacterNode
, Models::Model
, Models::ShapeNode
, Models::ModelNode
, Models::StateNode
, Particles::ParticleSystemNode
, Models::ModelNode
, Models::ShapeNode
- UnloadStateMachines()
: Script::ScriptManager
- UnloadSubTasks()
: Script::Task
- Unlock()
: Resources::Resource
- UnlockSurfaces()
: Resources::D3D9TextureStreamer
- UnlockTask()
: Script::Task
- Unmap()
: Win360::D3D9IndexBuffer
, CoreAnimation::AnimKeyBuffer
, IO::ZipFileStream
, Direct3D9::D3D9Texture
, IO::MemoryStream
, Win360::D3D9VertexBuffer
, Base::IndexBufferBase
, Base::TextureBase
, Base::VertexBufferBase
, IO::Stream
, Direct3D9::D3D9Texture
, Win360::D3D9IndexBuffer
, Win360::D3D9VertexBuffer
, IO::FileStream
- UnmapCubeFace()
: Direct3D9::D3D9Texture
, Base::TextureBase
, Direct3D9::D3D9Texture
- UnmapSampleCounts()
: CoreAnimation::AnimSampleBuffer
- UnmapSamples()
: CoreAnimation::AnimSampleBuffer
- UnmountArchive()
: IO::IoServer
- UnmountStandardArchives()
: IO::IoServer
- unpack_w()
: Math::float4
- unpack_x()
: Math::float4
- unpack_y()
: Math::float4
- unpack_z()
: Math::float4
- UnregisterAnimEventHandler()
: Animation::AnimEventServer
- UnregisterDebugCounter()
: Debug::DebugServer
- UnregisterDebugTimer()
: Debug::DebugServer
- UnregisterEntity()
: Visibility::VisibilityChecker
- UnregisterRenderModule()
: Graphics::GraphicsServer
- UnregisterRTPlugin()
: RenderModules::RTPluginRegistry
- UnregisterUnmanagedResource()
: Resources::ResourceManager
- UnregisterUriScheme()
: IO::SchemeRegistry
- upcast()
: Ptr< TYPE >
- Update()
: IO::ConsoleHandler
, Jobs::JobDataDesc
, RenderUtil::MayaCameraUtil
, Jobs::JobUniformDesc
, BaseGameFeature::TimeManager
, IO::Console
, IO::ConsoleHandler
, Resources::ResourceManager
, IO::ConsoleHandler
, GraphicsFeature::LightFlickerUtil
, IO::ConsoleHandler
, FSM::StateMachine
- UpdateAudioListenerPosition()
: GraphicsFeature::CameraProperty
- UpdateBoundingBox()
: Models::Model
- UpdateButtonState()
: XInput::XInputGamePad
- UpdateCamera()
: GraphicsFeature::ChaseCameraProperty
- UpdateCameraLinks()
: InternalGraphics::InternalStage
- UpdateCharacterSkins()
: Characters::CharacterServer
- UpdateClipStatus()
: InternalGraphics::InternalGraphicsEntity
- UpdateDialogData()
: Script::Dialog
- UpdateGlobalBoundingBox()
: InternalGraphics::InternalGraphicsEntity
- UpdateLightLinks()
: InternalGraphics::InternalStage
- UpdateManagedTextureVariables()
: Models::StateNode
- UpdateModelNodeInstanceShaderVariable()
: Graphics::ModelEntity
- UpdateModelNodeInstanceVisibility()
: Graphics::ModelEntity
- UpdatePointers()
: Base::MouseRenderDeviceBase
, Graphics::MouseRenderer
- UpdateProgressDisplay()
: BaseGameFeature::LoaderServer
- UpdateRenderStats()
: Resources::ManagedResource
, Models::ModelInstance
, Resources::ManagedResource
- UpdateShadowBuffers()
: Lighting::SM30ShadowServer
- UpdateShadowTransforms()
: Lighting::InternalAbstractLightEntity
- UpdateSoftwareSkinnedMeshes()
: Base::SkinnedMeshRendererBase
- UpdateThumbAxis()
: XInput::XInputGamePad
- UpdateTime()
: InternalGraphics::InternalGraphicsEntity
, Animation::AnimSequencer
, BaseGameFeature::TimeSource
, InternalGraphics::InternalGraphicsEntity
, BaseGameFeature::TimeSource
, InternalGraphics::InternalGraphicsEntity
, BaseGameFeature::TimeSource
- UpdateTimePolling()
: FrameSync::FrameSyncTimer
- UpdateTimes()
: Animation::AnimJob
- UpdateTransform()
: GraphicsFeature::GraphicsProperty
- UpdateTransforms()
: StateObjectFeature::StateGraphicsProperty
- UpdateTriggerAxis()
: XInput::XInputGamePad
- UpdateTriggeredEntities()
: BaseGameFeature::EntityManager
- UpdateVertexStreams()
: Direct3D9::D3D9ParticleSystemInstance
- UpdateViewMatrix()
: Shared::CameraSettings
- UpdateVisibilityContext()
: Visibility::VisibilityChecker
, Visibility::VisibilityQuadtree
, Visibility::VisibilitySystemBase
, Visibility::VisibilityClusterSystem
, Visibility::VisibilityBoxSystem
- UpdateVisibilityLinks()
: InternalGraphics::InternalView
- upvec()
: Math::vector
- URI()
: IO::URI
- UserInfo()
: IO::URI
- UserProfile()
: BaseGameFeature::UserProfile
- UTF8ToWide()
: Win32::Win32StringConverter