The Nebula Device 3: Data Fields - Functions
The Nebula Device 3
- Rand()
: Util::RandomNumberTable
- Read()
: IO::MemoryStream
, OSX::OSXFSWrapper
, IO::Stream
, System::Win32Environment
, IO::Stream
, Conditions::Condition
, IO::Stream
, IO::FileStream
, Win360::Win360FSWrapper
, IO::ZipFileStream
, IO::ZipFileEntry
, Actions::Action
, Actions::ActionList
, Actions::IfThenElseAction
, Actions::SequenceAction
, Conditions::And
, Conditions::Condition
, Conditions::Not
, Conditions::Or
, Actions::Action
- ReadAll()
: IO::TextReader
- ReadAllLines()
: IO::TextReader
- ReadBlob()
: IO::BinaryReader
- ReadBool()
: IO::BinaryReader
- ReadChar()
: IO::TextReader
, IO::BinaryReader
- ReadDInputMouse()
: Win32::Win32InputServer
- ReadDouble()
: IO::BinaryReader
- ReadFloat()
: IO::BinaryReader
- ReadFloat2()
: IO::BinaryReader
- ReadFloat4()
: IO::BinaryReader
- ReadFloatFromNormalizedUByte2()
: IO::BinaryReader
- ReadFloatFromUnsignedNormalizedUByte2()
: IO::BinaryReader
- ReadGuid()
: IO::BinaryReader
- ReadInt()
: System::Win32Registry
, IO::BinaryReader
- ReadLine()
: IO::TextReader
- ReadMatrix44()
: IO::BinaryReader
- ReadMessage()
: Messaging::MessageReader
- ReadPoint()
: IO::BinaryReader
- ReadRawData()
: IO::BinaryReader
- ReadRequest()
: Http::HttpRequestReader
- ReadResponse()
: Http::HttpResponseReader
- ReadShort()
: IO::BinaryReader
- ReadString()
: System::Win32Registry
, IO::BinaryReader
- ReadTexturePoolFromXML()
: Resources::PoolResourceMapper
- ReadUChar()
: IO::BinaryReader
- ReadUInt()
: IO::BinaryReader
- ReadUShort()
: IO::BinaryReader
- ReadValue()
: Math::Extrapolator< TYPE >
- ReadVector()
: IO::BinaryReader
- Realloc()
: OSX::OSXHeap
, Win360::Win360Heap
, Util::Array< TYPE >
- reciprocal()
: Math::float4
- Rect()
: Http::SvgPageWriter
- rectangle()
: Math::rectangle< TYPE >
- RecurseCreateNodeInstanceHierarchy()
: Models::ModelNode
- Recv()
: Net::MessageClient
, Net::MessageClientConnection
, Net::StdTcpClient
, Net::StdTcpClientConnection
, Net::StdTcpServer
, Win360::Win360Socket
, Net::StdTcpClient
, Net::StdTcpClientConnection
, Win360::Win360Socket
, Net::StdTcpServer
- RecvFrom()
: Win360::Win360Socket
- Ref()
: Threading::ObjectRef
- RefCounted()
: Core::RefCounted
- reflect()
: Math::float4
, Math::matrix44
- Register()
: Core::Factory
- RegisterAnimEventHandler()
: Animation::AnimEventServer
- RegisterDebugCounter()
: Debug::DebugServer
- RegisterDebugTimer()
: Debug::DebugServer
- RegisterEntity()
: Visibility::VisibilityChecker
- RegisterMessage()
: Messaging::Port
- RegisterPropertyCallback()
: Game::Entity
- RegisterRenderModule()
: Graphics::GraphicsServer
- RegisterRTPlugin()
: RenderModules::RTPluginRegistry
- RegisterSoftwareSkinnedMesh()
: Base::SkinnedMeshRendererBase
- RegisterUnmanagedResource()
: Resources::ResourceManager
- RegisterUriScheme()
: IO::SchemeRegistry
- Release()
: Core::RefCounted
, Util::SimpleTree< VALUETYPE >::Node
, Core::RefCounted
- ReleaseKeyboardCapture()
: Base::InputServerBase
- ReleaseMouseCapture()
: Base::InputServerBase
- ReleaseResources()
: Resources::ResourceManager
- ReloadScripts()
: Script::ScriptManager
- Remove()
: Util::List< TYPE >
- RemoveAllEntities()
: InternalGraphics::InternalStage
- RemoveAllHandlers()
: Messaging::Port
- RemoveAllLoaders()
: BaseGameFeature::LoaderServer
- RemoveAllMappers()
: Resources::ResourceManager
- RemoveBack()
: Util::List< TYPE >
- RemoveDisplayEventHandler()
: Graphics::Display
- RemoveEntity()
: InternalGraphics::InternalStage
, BaseGameFeature::EntityManager
- RemoveEntityFromTriggered()
: BaseGameFeature::EntityManager
- RemoveEntityImmediate()
: BaseGameFeature::EntityManager
- RemoveEntityLoader()
: BaseGameFeature::LoaderServer
- RemoveEventHandler()
: Base::DisplayDeviceBase
, Base::RenderDeviceBase
- RemoveFront()
: Util::List< TYPE >
- RemoveGameFeature()
: Game::GameServer
- RemoveHandler()
: Messaging::HandlerThreadBase
, Messaging::Port
, Messaging::HandlerThreadBase
, Messaging::Port
, Messaging::HandlerThreadBase
, Messaging::Port
, Messaging::AsyncPort
, Messaging::Port
, IO::Console
, Messaging::Port
, Messaging::AsyncPort
, Messaging::Port
, Messaging::HandlerThreadBase
, Messaging::Port
, Messaging::AsyncPort
, Messaging::Port
, Messaging::AsyncPort
, Messaging::Port
, Messaging::AsyncPort
, Messaging::Port
- RemoveInputHandler()
: Base::InputServerBase
- RemoveInvalidAttachments()
: InternalGraphics::AttachmentServer
- RemoveManager()
: Game::FeatureUnit
- RemoveMapper()
: Resources::ResourceManager
- RemoveNode()
: Models::Model
- RemoveNodeInstance()
: Models::ModelInstance
- RemoveNullEntriesFromArrays()
: BaseGameFeature::EntityManager
- RemovePort()
: Messaging::Dispatcher
- RemoveRenderEventHandler()
: Graphics::Display
- RemoveRequestHandler()
: Http::HttpServerProxy
, Http::HttpServer
- RemoveSkin()
: Characters::CharacterSkinSet
- RemoveTimeSource()
: BaseGameFeature::TimeManager
- RemoveVisibilityContext()
: Visibility::VisibilityClusterSystem
, Visibility::VisibilityQuadtree
, Visibility::VisibilitySystemBase
, Visibility::VisibilityBoxSystem
- RemoveVisibilitySystem()
: Visibility::VisibilityChecker
- RenameLevel()
: BaseGameFeature::CategoryManager
- Render()
: Characters::CharacterSkinNodeInstance
, Models::ModelNodeInstance
, Models::ShapeNodeInstance
, InternalGraphics::InternalView
, Models::ModelNodeInstance
, Frame::FrameShader
, Frame::FramePostEffect
, Frame::FramePassBase
, Models::ModelNodeInstance
, Particles::ParticleSystemNodeInstance
, Models::ModelNodeInstance
, Frame::FrameBatch
, Frame::FramePass
, Models::ModelNodeInstance
, Direct3D9::D3D9ParticleSystemInstance
- RenderApplication()
: App::RenderApplication
- RenderDebug()
: Models::ModelNodeInstance
, Models::TransformNodeInstance
, Particles::ParticleSystemNodeInstance
, InternalGraphics::InternalView
, Models::ModelInstance
, Models::ModelNodeInstance
, Models::TransformNodeInstance
, Characters::CharacterInstance
, Characters::CharacterSkeletonInstance
, Characters::CharacterNodeInstance
, Models::TransformNodeInstance
- RenderDebugVisualization()
: PhysicsFeature::TriggerProperty
- RenderDevice()
: CoreGraphics::RenderDevice
- RenderDeviceBase()
: Base::RenderDeviceBase
- RenderEvent()
: CoreGraphics::RenderEvent
- RenderEventHandler()
: CoreGraphics::RenderEventHandler
- RenderGlobalLight()
: Lighting::LightPrePassServer
- RenderLights()
: Lighting::LightServerBase
, Lighting::LightPrePassServer
, Lighting::LightServerBase
- RenderModule()
: RenderModules::RenderModule
- RenderParticleSystem()
: Base::ParticleRendererBase
- RenderPointers()
: Base::MouseRenderDeviceBase
- RenderPointLights()
: Lighting::LightPrePassServer
- RenderShape()
: CoreGraphics::RenderShape
- RenderSpotLights()
: Lighting::LightPrePassServer
- RenderTargetBase()
: Base::RenderTargetBase
- ReplaceChars()
: Util::String
- ReplaceIllegalFilenameChars()
: Util::String
- RequestResourceForLoading()
: Resources::ResourceManager
- RequestState()
: App::GameApplication
- Reserve()
: Util::Array< TYPE >
, Util::Queue< TYPE >
, Util::Array< TYPE >
, Util::Dictionary< KEYTYPE, VALUETYPE >
, Util::Blob
, Util::Queue< TYPE >
, Util::String
- ReserveFragments()
: Characters::CharacterSkinNode
- ReserveSkinLists()
: Characters::CharacterSkinLibrary
- ReserveSkins()
: Characters::CharacterSkinLibrary
- Reset()
: Resources::ResourceLoader
, Resources::D3D9TextureStreamer
, BaseGameFeature::TimeSource
, Resources::ResourceLoader
, Resources::D3D9TextureStreamer
, Resources::ResourceLoader
, Util::Array< TYPE >
, Win360::Win360Event
, RenderUtil::MayaCameraUtil
, Resources::ResourceLoader
, Base::InputServerBase
, Resources::ResourceLoader
, BaseGameFeature::TimeSource
, Base::InputServerBase
, BaseGameFeature::TimeSource
, Math::Extrapolator< TYPE >
, Resources::ResourceLoader
, Win360::Win360Event
, Debug::DebugCounter
, Resources::ResourceLoader
, BaseGameFeature::TimeSource
, Win360::Win360Timer
, Base::InputServerBase
, Resources::ResourceLoader
, Util::RingBuffer< TYPE >
, Util::Array< TYPE >
, Models::VisResolveContainer< TYPE >
, Resources::PoolResourceMapper
, Math::Extrapolator< TYPE >
, Resources::ResourceLoader
- ResetAccum()
: Debug::DebugTimer
- ResetAll()
: BaseGameFeature::TimeManager
- ResetFeatureBits()
: Base::ShaderServerBase
- ResetModelNodeInstanceIndex()
: Models::ModelServer
- ResetScreenSpaceStats()
: Models::ModelNode
- ResetTime()
: FrameSync::FrameSyncTimer
- Resize()
: Util::FixedArray< TYPE >
- ResolveAssigns()
: IO::AssignRegistry
- ResolveAssignsInString()
: IO::AssignRegistry
- ResolveDepthBuffer()
: Base::RenderTargetBase
- ResolveVisibleLights()
: InternalGraphics::InternalView
- ResolveVisibleModelNodeInstances()
: InternalGraphics::InternalView
- Resource()
: Resources::Resource
- ResourceBase()
: Base::ResourceBase
- ResourceDictionary()
: Resources::ResourceDictionary
- ResourceLoader()
: Resources::ResourceLoader
- ResourceManager()
: Resources::ResourceManager
- ResourceMapper()
: Resources::ResourceMapper
- ResourceSaver()
: Resources::ResourceSaver
- ReuseMips()
: Resources::D3D9TextureStreamer
- RingBuffer()
: Util::RingBuffer< TYPE >
- Root()
: Util::SimpleTree< VALUETYPE >
- rotationaxis()
: Math::matrix44
, Math::quaternion
- rotationmatrix()
: Math::quaternion
, Math::matrix44
- rotationquaternion()
: Math::matrix44
- rotationx()
: Math::matrix44
- rotationy()
: Math::matrix44
- rotationyawpitchroll()
: Math::matrix44
, Math::quaternion
- rotationz()
: Math::matrix44
- Row()
: Util::QuadTree< TYPE >::Node
- RowIndex()
: BaseGameFeature::CategoryManager::Entry
- RTPlugin()
: RenderModules::RTPlugin
- RTPluginRegistry()
: RenderModules::RTPluginRegistry
- Rtti()
: Core::Rtti
- Run()
: Visibility::VisibilityQuery
, App::Application
, App::GameApplication
, App::RenderApplication
, App::Application
- Running()
: Win360::Win360Timer
- RunThroughHandlerThread()
: Messaging::RunThroughHandlerThread