Torque 3D - Script Manual: Member List

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FlyingVehicleData Member List

This is the complete list of members for FlyingVehicleData, including all inherited members.
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
autoAngularForceFlyingVehicleData
autoInputDampingFlyingVehicleData
autoLinearForceFlyingVehicleData
backwardJetEmitterFlyingVehicleData
bodyFrictionVehicleData
bodyRestitutionVehicleData
call(string method, string args...)SimObject
cameraDecayVehicleData
cameraDefaultFovShapeBaseData
cameraLagVehicleData
cameraMaxDistShapeBaseData
cameraMaxFovShapeBaseData
cameraMinDistShapeBaseData
cameraMinFovShapeBaseData
cameraOffsetVehicleData
cameraRollVehicleData
canSaveSimObject
canSaveDynamicFieldsSimObject
categoryGameBaseData
checkDeployPos(TransformF txfm)ShapeBaseData
classSimObject
classNameSimObject
clone()SimObject
collDamageMultiplierVehicleData
collDamageThresholdVelVehicleData
collisionTolVehicleData
computeCRCShapeBaseData
contactTolVehicleData
createHoverHeightFlyingVehicleData
cubeReflectorDescShapeBaseData
damageEmitterVehicleData
damageEmitterOffsetVehicleData
damageLevelToleranceVehicleData
DebrisShapeBaseData
debrisShapeNameShapeBaseData
deepClone()SimObject
delete()SimObject
densityShapeBaseData
destroyedLevelShapeBaseData
disabledLevelShapeBaseData
downJetEmitterFlyingVehicleData
dragShapeBaseData
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
dustEmitterVehicleData
dustHeightVehicleData
engineSoundFlyingVehicleData
exitingWaterVehicleData
exitSplashSoundVelocityVehicleData
ExplosionShapeBaseData
firstPersonOnlyShapeBaseData
forwardJetEmitterFlyingVehicleData
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDeployTransform(Point3F pos, Point3F normal)ShapeBaseData
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getSuperClassNamespace()SimObject
hardImpactSoundVehicleData
hardImpactSpeedVehicleData
hardSplashSoundVelocityVehicleData
hiddenSimObject
horizontalSurfaceForceFlyingVehicleData
hoverHeightFlyingVehicleData
impactWaterEasyVehicleData
impactWaterHardVehicleData
impactWaterMediumVehicleData
inheritEnergyFromMountShapeBaseData
integrationVehicleData
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isExpanded()SimObject
isField(string fieldName)SimObject
isInNamespaceHierarchy(string name)SimObject
isInvincibleShapeBaseData
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
jetEnergyDrainVehicleData
jetForceVehicleData
jetSoundFlyingVehicleData
lockedSimObject
maneuveringForceFlyingVehicleData
massShapeBaseData
massBoxVehicleData
massCenterVehicleData
maxAutoSpeedFlyingVehicleData
maxDamageShapeBaseData
maxDragVehicleData
maxEnergyShapeBaseData
maxSteeringAngleVehicleData
mediumSplashSoundVelocityVehicleData
minDragVehicleData
minImpactSpeedVehicleData
minJetEnergyVehicleData
minRollSpeedVehicleData
minTrailSpeedFlyingVehicleData
nameSimObject
numDmgEmitterAreasVehicleData
observeThroughObjectShapeBaseData
onAdd(GameBase obj)GameBaseData
onCollision(ShapeBase obj, SceneObject collObj, VectorF vec, float len)ShapeBaseData
onDamage(ShapeBase obj, float delta)ShapeBaseData
onDestroyed(ShapeBase obj, string lastState)ShapeBaseData
onDisabled(ShapeBase obj, string lastState)ShapeBaseData
onEnabled(ShapeBase obj, string lastState)ShapeBaseData
onEndSequence(ShapeBase obj, int slot)ShapeBaseData
onEnterLiquid(Vehicle obj, float coverage, string type)VehicleData
onForceUncloak(ShapeBase obj, string reason)ShapeBaseData
onImpact(ShapeBase obj, SceneObject collObj, VectorF vec, float len)ShapeBaseData
onLeaveLiquid(Vehicle obj, string type)VehicleData
onMount(GameBase obj, SceneObject mountObj, int node)GameBaseData
onNewDataBlock(GameBase obj)GameBaseData
onRemove(GameBase obj)GameBaseData
onTrigger(ShapeBase obj, int index, bool state)ShapeBaseData
onUnmount(GameBase obj, SceneObject mountObj, int node)GameBaseData
parentGroupSimObject
persistentIdSimObject
reloadOnLocalClient()SimDataBlock
renderWhenDestroyedShapeBaseData
repairRateShapeBaseData
rollForceFlyingVehicleData
rotationalDragFlyingVehicleData
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
schedule(float time, string method, string args...)SimObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setSuperClassNamespace(string name)SimObject
shadowEnableShapeBaseData
shadowMaxVisibleDistanceShapeBaseData
shadowProjectionDistanceShapeBaseData
shadowSizeShapeBaseData
shadowSphereAdjustShapeBaseData
shapeFileShapeBaseData
softImpactSoundVehicleData
softImpactSpeedVehicleData
softSplashSoundVelocityVehicleData
splashEmitterVehicleData
splashFreqModVehicleData
splashVelEpsilonVehicleData
steeringForceFlyingVehicleData
steeringRollForceFlyingVehicleData
superClassSimObject
trailEmitterFlyingVehicleData
triggerDustHeightVehicleData
underwaterExplosionShapeBaseData
useEyePointShapeBaseData
verticalSurfaceForceFlyingVehicleData
vertThrustMultipleFlyingVehicleData
waterWakeSoundVehicleData


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