Torque 3D - Script Manual: Member List

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ShapeBaseImageData Member List

This is the complete list of members for ShapeBaseImageData, including all inherited members.
accuFireShapeBaseImageData
animateAllShapesShapeBaseImageData
animateOnServerShapeBaseImageData
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
call(string method, string args...)SimObject
camShakeAmpShapeBaseImageData
camShakeFreqShapeBaseImageData
canSaveSimObject
canSaveDynamicFieldsSimObject
casingShapeBaseImageData
categoryGameBaseData
classSimObject
classNameSimObject
cloakableShapeBaseImageData
clone()SimObject
computeCRCShapeBaseImageData
correctMuzzleVectorShapeBaseImageData
correctMuzzleVectorTPShapeBaseImageData
deepClone()SimObject
delete()SimObject
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
emapShapeBaseImageData
eyeOffsetShapeBaseImageData
eyeRotationShapeBaseImageData
firstPersonShapeBaseImageData
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getSuperClassNamespace()SimObject
hiddenSimObject
imageAnimPrefixShapeBaseImageData
imageAnimPrefixFPShapeBaseImageData
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isExpanded()SimObject
isField(string fieldName)SimObject
isInNamespaceHierarchy(string name)SimObject
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
lightBrightnessShapeBaseImageData
lightColorShapeBaseImageData
lightDurationShapeBaseImageData
lightRadiusShapeBaseImageData
lightTypeShapeBaseImageData
lockedSimObject
massShapeBaseImageData
maxConcurrentSoundsShapeBaseImageData
minEnergyShapeBaseImageData
mountPointShapeBaseImageData
nameSimObject
offsetShapeBaseImageData
onAdd(GameBase obj)GameBaseData
onMount(ShapeBase obj, int slot, float dt)ShapeBaseImageData
GameBaseData::onMount(GameBase obj, SceneObject mountObj, int node)GameBaseData
onNewDataBlock(GameBase obj)GameBaseData
onRemove(GameBase obj)GameBaseData
onUnmount(ShapeBase obj, int slot, float dt)ShapeBaseImageData
GameBaseData::onUnmount(GameBase obj, SceneObject mountObj, int node)GameBaseData
parentGroupSimObject
persistentIdSimObject
ProjectileShapeBaseImageData
reloadOnLocalClient()SimDataBlock
rotationShapeBaseImageData
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
schedule(float time, string method, string args...)SimObject
scriptAnimTransitionTimeShapeBaseImageData
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setSuperClassNamespace(string name)SimObject
shakeCameraShapeBaseImageData
shapeFileShapeBaseImageData
shapeFileFPShapeBaseImageData
shellExitDirShapeBaseImageData
shellExitVarianceShapeBaseImageData
shellVelocityShapeBaseImageData
stateAllowImageChangeShapeBaseImageData
stateAlternateFireShapeBaseImageData
stateDirectionShapeBaseImageData
stateEjectShellShapeBaseImageData
stateEmitterShapeBaseImageData
stateEmitterNodeShapeBaseImageData
stateEmitterTimeShapeBaseImageData
stateEnergyDrainShapeBaseImageData
stateFireShapeBaseImageData
stateIgnoreLoadedForReadyShapeBaseImageData
stateLoadedFlagShapeBaseImageData
stateNameShapeBaseImageData
stateRecoilShapeBaseImageData
stateReloadShapeBaseImageData
stateScaleAnimationShapeBaseImageData
stateScaleAnimationFPShapeBaseImageData
stateScaleShapeSequenceShapeBaseImageData
stateScriptShapeBaseImageData
stateSequenceShapeBaseImageData
stateSequenceNeverTransitionShapeBaseImageData
stateSequenceRandomFlashShapeBaseImageData
stateSequenceTransitionInShapeBaseImageData
stateSequenceTransitionOutShapeBaseImageData
stateSequenceTransitionTimeShapeBaseImageData
stateShapeSequenceShapeBaseImageData
stateSoundShapeBaseImageData
stateSpinThreadShapeBaseImageData
stateTimeoutValueShapeBaseImageData
stateTransitionGeneric0InShapeBaseImageData
stateTransitionGeneric0OutShapeBaseImageData
stateTransitionGeneric1InShapeBaseImageData
stateTransitionGeneric1OutShapeBaseImageData
stateTransitionGeneric2InShapeBaseImageData
stateTransitionGeneric2OutShapeBaseImageData
stateTransitionGeneric3InShapeBaseImageData
stateTransitionGeneric3OutShapeBaseImageData
stateTransitionOnAltTriggerDownShapeBaseImageData
stateTransitionOnAltTriggerUpShapeBaseImageData
stateTransitionOnAmmoShapeBaseImageData
stateTransitionOnLoadedShapeBaseImageData
stateTransitionOnMotionShapeBaseImageData
stateTransitionOnNoAmmoShapeBaseImageData
stateTransitionOnNoMotionShapeBaseImageData
stateTransitionOnNoTargetShapeBaseImageData
stateTransitionOnNotLoadedShapeBaseImageData
stateTransitionOnNotWetShapeBaseImageData
stateTransitionOnTargetShapeBaseImageData
stateTransitionOnTimeoutShapeBaseImageData
stateTransitionOnTriggerDownShapeBaseImageData
stateTransitionOnTriggerUpShapeBaseImageData
stateTransitionOnWetShapeBaseImageData
stateWaitForTimeoutShapeBaseImageData
superClassSimObject
useEyeNodeShapeBaseImageData
useRemainderDTShapeBaseImageData
usesEnergyShapeBaseImageData


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