Torque 3D - Script Manual: Member List

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ProjectileData Member List

This is the complete list of members for ProjectileData, including all inherited members.
armingDelayProjectileData
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
bounceElasticityProjectileData
bounceFrictionProjectileData
call(string method, string args...)SimObject
canSaveSimObject
canSaveDynamicFieldsSimObject
categoryGameBaseData
classSimObject
classNameSimObject
clone()SimObject
decalProjectileData
deepClone()SimObject
delete()SimObject
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
ExplosionProjectileData
fadeDelayProjectileData
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getSuperClassNamespace()SimObject
gravityModProjectileData
hiddenSimObject
impactForceProjectileData
internalNameSimObject
isBallisticProjectileData
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isExpanded()SimObject
isField(string fieldName)SimObject
isInNamespaceHierarchy(string name)SimObject
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
lifetimeProjectileData
lightDescProjectileData
lockedSimObject
muzzleVelocityProjectileData
nameSimObject
onAdd(GameBase obj)GameBaseData
onCollision(Projectile proj, SceneObject col, float fade, Point3F pos, Point3F normal)ProjectileData
onExplode(Projectile proj, Point3F pos, float fade)ProjectileData
onMount(GameBase obj, SceneObject mountObj, int node)GameBaseData
onNewDataBlock(GameBase obj)GameBaseData
onRemove(GameBase obj)GameBaseData
onUnmount(GameBase obj, SceneObject mountObj, int node)GameBaseData
parentGroupSimObject
ParticleEmitterProjectileData
particleWaterEmitterProjectileData
persistentIdSimObject
projectileShapeNameProjectileData
reloadOnLocalClient()SimDataBlock
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
scaleProjectileData
schedule(float time, string method, string args...)SimObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setSuperClassNamespace(string name)SimObject
soundProjectileData
SplashProjectileData
superClassSimObject
velInheritFactorProjectileData
waterExplosionProjectileData


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