Torque 3D - Script Manual: Member List

TorqueScript

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PlayerData Member List

This is the complete list of members for PlayerData, including all inherited members.
airControlPlayerData
allowImageStateAnimationPlayerData
animationDone(Player obj)PlayerData
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
boundingBoxPlayerData
boxHeadBackPercentagePlayerData
boxHeadFrontPercentagePlayerData
boxHeadLeftPercentagePlayerData
boxHeadPercentagePlayerData
boxHeadRightPercentagePlayerData
boxTorsoPercentagePlayerData
bubbleEmitTimePlayerData
call(string method, string args...)SimObject
cameraDefaultFovShapeBaseData
cameraMaxDistShapeBaseData
cameraMaxFovShapeBaseData
cameraMinDistShapeBaseData
cameraMinFovShapeBaseData
canSaveSimObject
canSaveDynamicFieldsSimObject
categoryGameBaseData
checkDeployPos(TransformF txfm)ShapeBaseData
classSimObject
classNameSimObject
clone()SimObject
computeCRCShapeBaseData
crouchBoundingBoxPlayerData
crouchForcePlayerData
cubeReflectorDescShapeBaseData
DebrisShapeBaseData
debrisShapeNameShapeBaseData
DecalDataPlayerData
decalOffsetPlayerData
deepClone()SimObject
delete()SimObject
densityShapeBaseData
destroyedLevelShapeBaseData
disabledLevelShapeBaseData
doDismount(Player obj)PlayerData
dragShapeBaseData
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
dustEmitterPlayerData
exitingWaterPlayerData
exitSplashSoundVelocityPlayerData
ExplosionShapeBaseData
fallingSpeedThresholdPlayerData
firstPersonOnlyShapeBaseData
firstPersonShadowsPlayerData
FootBubblesSoundPlayerData
FootHardSoundPlayerData
FootMetalSoundPlayerData
footPuffEmitterPlayerData
footPuffNumPartsPlayerData
footPuffRadiusPlayerData
FootShallowSoundPlayerData
FootSnowSoundPlayerData
FootSoftSoundPlayerData
footstepSplashHeightPlayerData
FootUnderwaterSoundPlayerData
FootWadingSoundPlayerData
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDeployTransform(Point3F pos, Point3F normal)ShapeBaseData
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getSuperClassNamespace()SimObject
groundImpactMinSpeedPlayerData
groundImpactShakeAmpPlayerData
groundImpactShakeDurationPlayerData
groundImpactShakeFalloffPlayerData
groundImpactShakeFreqPlayerData
hardSplashSoundVelocityPlayerData
hiddenSimObject
horizMaxSpeedPlayerData
horizResistFactorPlayerData
horizResistSpeedPlayerData
imageAnimPrefixPlayerData
imageAnimPrefixFPPlayerData
impactHardSoundPlayerData
impactMetalSoundPlayerData
impactSnowSoundPlayerData
impactSoftSoundPlayerData
impactWaterEasyPlayerData
impactWaterHardPlayerData
impactWaterMediumPlayerData
inheritEnergyFromMountShapeBaseData
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isExpanded()SimObject
isField(string fieldName)SimObject
isInNamespaceHierarchy(string name)SimObject
isInvincibleShapeBaseData
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
jetJumpEnergyDrainPlayerData
jetJumpForcePlayerData
jetJumpSurfaceAnglePlayerData
jetMaxJumpSpeedPlayerData
jetMinJumpEnergyPlayerData
jetMinJumpSpeedPlayerData
jumpDelayPlayerData
jumpEnergyDrainPlayerData
jumpForcePlayerData
jumpSurfaceAnglePlayerData
jumpTowardsNormalPlayerData
landSequenceTimePlayerData
lockedSimObject
massShapeBaseData
maxBackwardSpeedPlayerData
maxCrouchBackwardSpeedPlayerData
maxCrouchForwardSpeedPlayerData
maxCrouchSideSpeedPlayerData
maxDamageShapeBaseData
maxEnergyShapeBaseData
maxForwardSpeedPlayerData
maxFreelookAnglePlayerData
maxJumpSpeedPlayerData
maxLookAnglePlayerData
maxProneBackwardSpeedPlayerData
maxProneForwardSpeedPlayerData
maxProneSideSpeedPlayerData
maxSideSpeedPlayerData
maxSprintBackwardSpeedPlayerData
maxSprintForwardSpeedPlayerData
maxSprintSideSpeedPlayerData
maxStepHeightPlayerData
maxTimeScalePlayerData
maxUnderwaterBackwardSpeedPlayerData
maxUnderwaterForwardSpeedPlayerData
maxUnderwaterSideSpeedPlayerData
mediumSplashSoundVelocityPlayerData
minImpactSpeedPlayerData
minJumpEnergyPlayerData
minJumpSpeedPlayerData
minLateralImpactSpeedPlayerData
minLookAnglePlayerData
minRunEnergyPlayerData
minSprintEnergyPlayerData
movingBubblesSoundPlayerData
nameSimObject
observeThroughObjectShapeBaseData
onAdd(GameBase obj)GameBaseData
onCollision(ShapeBase obj, SceneObject collObj, VectorF vec, float len)ShapeBaseData
onDamage(ShapeBase obj, float delta)ShapeBaseData
onDestroyed(ShapeBase obj, string lastState)ShapeBaseData
onDisabled(ShapeBase obj, string lastState)ShapeBaseData
onEnabled(ShapeBase obj, string lastState)ShapeBaseData
onEndSequence(ShapeBase obj, int slot)ShapeBaseData
onEnterLiquid(Player obj, float coverage, string type)PlayerData
onEnterMissionArea(Player obj)PlayerData
onForceUncloak(ShapeBase obj, string reason)ShapeBaseData
onImpact(ShapeBase obj, SceneObject collObj, VectorF vec, float len)ShapeBaseData
onLeaveLiquid(Player obj, string type)PlayerData
onLeaveMissionArea(Player obj)PlayerData
onMount(GameBase obj, SceneObject mountObj, int node)GameBaseData
onNewDataBlock(GameBase obj)GameBaseData
onPoseChange(Player obj, string oldPose, string newPose)PlayerData
onRemove(GameBase obj)GameBaseData
onStartSprintMotion(Player obj)PlayerData
onStartSwim(Player obj)PlayerData
onStopSprintMotion(Player obj)PlayerData
onStopSwim(Player obj)PlayerData
onTrigger(ShapeBase obj, int index, bool state)ShapeBaseData
onUnmount(GameBase obj, SceneObject mountObj, int node)GameBaseData
parentGroupSimObject
persistentIdSimObject
physicsPlayerTypePlayerData
pickupRadiusPlayerData
proneBoundingBoxPlayerData
proneForcePlayerData
recoverDelayPlayerData
recoverRunForceScalePlayerData
reloadOnLocalClient()SimDataBlock
renderFirstPersonPlayerData
renderWhenDestroyedShapeBaseData
repairRateShapeBaseData
runEnergyDrainPlayerData
runForcePlayerData
runSurfaceAnglePlayerData
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
schedule(float time, string method, string args...)SimObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setSuperClassNamespace(string name)SimObject
shadowEnableShapeBaseData
shadowMaxVisibleDistanceShapeBaseData
shadowProjectionDistanceShapeBaseData
shadowSizeShapeBaseData
shadowSphereAdjustShapeBaseData
shapeFileShapeBaseData
shapeNameFPPlayerData
SplashPlayerData
splashAnglePlayerData
splashEmitterPlayerData
splashFreqModPlayerData
splashVelEpsilonPlayerData
splashVelocityPlayerData
sprintCanJumpPlayerData
sprintEnergyDrainPlayerData
sprintForcePlayerData
sprintPitchScalePlayerData
sprintStrafeScalePlayerData
sprintYawScalePlayerData
superClassSimObject
swimBoundingBoxPlayerData
swimForcePlayerData
transitionToLandPlayerData
underwaterExplosionShapeBaseData
upMaxSpeedPlayerData
upResistFactorPlayerData
upResistSpeedPlayerData
useEyePointShapeBaseData
waterBreathSoundPlayerData


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