, including all inherited members.
assignFieldsFrom(SimObject fromObject) | SimObject | |
assignPersistentId() | SimObject | |
call(string method, string args...) | SimObject | |
cameraDefaultFov | ShapeBaseData | |
cameraMaxDist | ShapeBaseData | |
cameraMaxFov | ShapeBaseData | |
cameraMinDist | ShapeBaseData | |
cameraMinFov | ShapeBaseData | |
cameraOffset | TurretShapeData | |
canSave | SimObject | |
canSaveDynamicFields | SimObject | |
category | GameBaseData | |
checkDeployPos(TransformF txfm) | ShapeBaseData | |
class | SimObject | |
className | SimObject | |
clone() | SimObject | |
computeCRC | ShapeBaseData | |
cubeReflectorDesc | ShapeBaseData | |
Debris | ShapeBaseData | |
debrisShapeName | ShapeBaseData | |
deepClone() | SimObject | |
delete() | SimObject | |
density | ShapeBaseData | |
destroyedLevel | ShapeBaseData | |
disabledLevel | ShapeBaseData | |
drag | ShapeBaseData | |
dump(bool detailed=false) | SimObject | |
dumpClassHierarchy() | SimObject | |
dumpGroupHierarchy() | SimObject | |
dumpMethods() | SimObject | |
elasticity | ItemData | |
Explosion | ShapeBaseData | |
firstPersonOnly | ShapeBaseData | |
friction | ItemData | |
getCanSave() | SimObject | |
getClassName() | SimObject | |
getClassNamespace() | SimObject | |
getDebugInfo() | SimObject | |
getDeclarationLine() | SimObject | |
getDeployTransform(Point3F pos, Point3F normal) | ShapeBaseData | |
getDynamicField(int index) | SimObject | |
getDynamicFieldCount() | SimObject | |
getField(int index) | SimObject | |
getFieldCount() | SimObject | |
getFieldType(string fieldName) | SimObject | |
getFieldValue(string fieldName, int index=-1) | SimObject | |
getFilename() | SimObject | |
getGroup() | SimObject | |
getId() | SimObject | |
getInternalName() | SimObject | |
getName() | SimObject | |
getSuperClassNamespace() | SimObject | |
gravityMod | ItemData | |
headingRate | TurretShapeData | |
hidden | SimObject | |
inheritEnergyFromMount | ShapeBaseData | |
internalName | SimObject | |
isChildOfGroup(SimGroup group) | SimObject | |
isEditorOnly() | SimObject | |
isExpanded() | SimObject | |
isField(string fieldName) | SimObject | |
isInNamespaceHierarchy(string name) | SimObject | |
isInvincible | ShapeBaseData | |
isMemberOfClass(string className) | SimObject | |
isMethod(string methodName) | SimObject | |
isNameChangeAllowed() | SimObject | |
isSelected() | SimObject | |
lightColor | ItemData | |
lightOnlyStatic | ItemData | |
lightRadius | ItemData | |
lightTime | ItemData | |
lightType | ItemData | |
locked | SimObject | |
mass | ShapeBaseData | |
maxDamage | ShapeBaseData | |
maxEnergy | ShapeBaseData | |
maxHeading | TurretShapeData | |
maxPitch | TurretShapeData | |
maxScanDistance | AITurretShapeData | |
maxScanHeading | AITurretShapeData | |
maxScanPitch | AITurretShapeData | |
maxVelocity | ItemData | |
maxWeaponRange | AITurretShapeData | |
minPitch | TurretShapeData | |
name | SimObject | |
observeThroughObject | ShapeBaseData | |
onAdd(GameBase obj) | GameBaseData | |
onCollision(ShapeBase obj, SceneObject collObj, VectorF vec, float len) | ShapeBaseData | |
onDamage(ShapeBase obj, float delta) | ShapeBaseData | |
onDestroyed(ShapeBase obj, string lastState) | ShapeBaseData | |
onDisabled(ShapeBase obj, string lastState) | ShapeBaseData | |
onEnabled(ShapeBase obj, string lastState) | ShapeBaseData | |
onEndSequence(ShapeBase obj, int slot) | ShapeBaseData | |
onForceUncloak(ShapeBase obj, string reason) | ShapeBaseData | |
onImpact(ShapeBase obj, SceneObject collObj, VectorF vec, float len) | ShapeBaseData | |
onMount(GameBase obj, SceneObject mountObj, int node) | GameBaseData | |
onMountObject(TurretShape turret, SceneObject obj, int node) | TurretShapeData | |
onNewDataBlock(GameBase obj) | GameBaseData | |
onRemove(GameBase obj) | GameBaseData | |
onStickyCollision(TurretShape obj) | TurretShapeData | |
onTrigger(ShapeBase obj, int index, bool state) | ShapeBaseData | |
onUnmount(GameBase obj, SceneObject mountObj, int node) | GameBaseData | |
onUnmountObject(TurretShape turret, SceneObject obj) | TurretShapeData | |
parentGroup | SimObject | |
persistentId | SimObject | |
pitchRate | TurretShapeData | |
reloadOnLocalClient() | SimDataBlock | |
renderWhenDestroyed | ShapeBaseData | |
repairRate | ShapeBaseData | |
save(string fileName, bool selectedOnly=false, string preAppendString="") | SimObject | |
scanTickFrequency | AITurretShapeData | |
scanTickFrequencyVariance | AITurretShapeData | |
schedule(float time, string method, string args...) | SimObject | |
setCanSave(bool value=true) | SimObject | |
setClassNamespace(string name) | SimObject | |
setEditorOnly(bool value=true) | SimObject | |
setFieldType(string fieldName, string type) | SimObject | |
setFieldValue(string fieldName, string value, int index=-1) | SimObject | |
setFilename(string fileName) | SimObject | |
setHidden(bool value=true) | SimObject | |
setInternalName(string newInternalName) | SimObject | |
setIsExpanded(bool state=true) | SimObject | |
setIsSelected(bool state=true) | SimObject | |
setLocked(bool value=true) | SimObject | |
setName(string newName) | SimObject | |
setNameChangeAllowed(bool value=true) | SimObject | |
setSuperClassNamespace(string name) | SimObject | |
shadowEnable | ShapeBaseData | |
shadowMaxVisibleDistance | ShapeBaseData | |
shadowProjectionDistance | ShapeBaseData | |
shadowSize | ShapeBaseData | |
shadowSphereAdjust | ShapeBaseData | |
shapeFile | ShapeBaseData | |
simpleServerCollision | ItemData | |
startLoaded | TurretShapeData | |
stateDirection | AITurretShapeData | |
stateFire | AITurretShapeData | |
stateName | AITurretShapeData | |
stateScaleAnimation | AITurretShapeData | |
stateScan | AITurretShapeData | |
stateScript | AITurretShapeData | |
stateSequence | AITurretShapeData | |
stateTimeoutValue | AITurretShapeData | |
stateTransitionOnActivated | AITurretShapeData | |
stateTransitionOnAtRest | AITurretShapeData | |
stateTransitionOnDeactivated | AITurretShapeData | |
stateTransitionOnNoTarget | AITurretShapeData | |
stateTransitionOnNotAtRest | AITurretShapeData | |
stateTransitionOnTarget | AITurretShapeData | |
stateTransitionOnTimeout | AITurretShapeData | |
stateWaitForTimeout | AITurretShapeData | |
sticky | ItemData | |
superClass | SimObject | |
trackLostTargetTime | AITurretShapeData | |
underwaterExplosion | ShapeBaseData | |
useEyePoint | ShapeBaseData | |
weaponLeadVelocity | AITurretShapeData | |
weaponLinkType | TurretShapeData | |
zRotOnly | TurretShapeData | |