Torque 3D - Script Manual: Member List

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AITurretShapeData Member List

This is the complete list of members for AITurretShapeData, including all inherited members.
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
call(string method, string args...)SimObject
cameraDefaultFovShapeBaseData
cameraMaxDistShapeBaseData
cameraMaxFovShapeBaseData
cameraMinDistShapeBaseData
cameraMinFovShapeBaseData
cameraOffsetTurretShapeData
canSaveSimObject
canSaveDynamicFieldsSimObject
categoryGameBaseData
checkDeployPos(TransformF txfm)ShapeBaseData
classSimObject
classNameSimObject
clone()SimObject
computeCRCShapeBaseData
cubeReflectorDescShapeBaseData
DebrisShapeBaseData
debrisShapeNameShapeBaseData
deepClone()SimObject
delete()SimObject
densityShapeBaseData
destroyedLevelShapeBaseData
disabledLevelShapeBaseData
dragShapeBaseData
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
elasticityItemData
ExplosionShapeBaseData
firstPersonOnlyShapeBaseData
frictionItemData
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDeployTransform(Point3F pos, Point3F normal)ShapeBaseData
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getName()SimObject
getSuperClassNamespace()SimObject
gravityModItemData
headingRateTurretShapeData
hiddenSimObject
inheritEnergyFromMountShapeBaseData
internalNameSimObject
isChildOfGroup(SimGroup group)SimObject
isEditorOnly()SimObject
isExpanded()SimObject
isField(string fieldName)SimObject
isInNamespaceHierarchy(string name)SimObject
isInvincibleShapeBaseData
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
lightColorItemData
lightOnlyStaticItemData
lightRadiusItemData
lightTimeItemData
lightTypeItemData
lockedSimObject
massShapeBaseData
maxDamageShapeBaseData
maxEnergyShapeBaseData
maxHeadingTurretShapeData
maxPitchTurretShapeData
maxScanDistanceAITurretShapeData
maxScanHeadingAITurretShapeData
maxScanPitchAITurretShapeData
maxVelocityItemData
maxWeaponRangeAITurretShapeData
minPitchTurretShapeData
nameSimObject
observeThroughObjectShapeBaseData
onAdd(GameBase obj)GameBaseData
onCollision(ShapeBase obj, SceneObject collObj, VectorF vec, float len)ShapeBaseData
onDamage(ShapeBase obj, float delta)ShapeBaseData
onDestroyed(ShapeBase obj, string lastState)ShapeBaseData
onDisabled(ShapeBase obj, string lastState)ShapeBaseData
onEnabled(ShapeBase obj, string lastState)ShapeBaseData
onEndSequence(ShapeBase obj, int slot)ShapeBaseData
onForceUncloak(ShapeBase obj, string reason)ShapeBaseData
onImpact(ShapeBase obj, SceneObject collObj, VectorF vec, float len)ShapeBaseData
onMount(GameBase obj, SceneObject mountObj, int node)GameBaseData
onMountObject(TurretShape turret, SceneObject obj, int node)TurretShapeData
onNewDataBlock(GameBase obj)GameBaseData
onRemove(GameBase obj)GameBaseData
onStickyCollision(TurretShape obj)TurretShapeData
onTrigger(ShapeBase obj, int index, bool state)ShapeBaseData
onUnmount(GameBase obj, SceneObject mountObj, int node)GameBaseData
onUnmountObject(TurretShape turret, SceneObject obj)TurretShapeData
parentGroupSimObject
persistentIdSimObject
pitchRateTurretShapeData
reloadOnLocalClient()SimDataBlock
renderWhenDestroyedShapeBaseData
repairRateShapeBaseData
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
scanTickFrequencyAITurretShapeData
scanTickFrequencyVarianceAITurretShapeData
schedule(float time, string method, string args...)SimObject
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setLocked(bool value=true)SimObject
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setSuperClassNamespace(string name)SimObject
shadowEnableShapeBaseData
shadowMaxVisibleDistanceShapeBaseData
shadowProjectionDistanceShapeBaseData
shadowSizeShapeBaseData
shadowSphereAdjustShapeBaseData
shapeFileShapeBaseData
simpleServerCollisionItemData
startLoadedTurretShapeData
stateDirectionAITurretShapeData
stateFireAITurretShapeData
stateNameAITurretShapeData
stateScaleAnimationAITurretShapeData
stateScanAITurretShapeData
stateScriptAITurretShapeData
stateSequenceAITurretShapeData
stateTimeoutValueAITurretShapeData
stateTransitionOnActivatedAITurretShapeData
stateTransitionOnAtRestAITurretShapeData
stateTransitionOnDeactivatedAITurretShapeData
stateTransitionOnNoTargetAITurretShapeData
stateTransitionOnNotAtRestAITurretShapeData
stateTransitionOnTargetAITurretShapeData
stateTransitionOnTimeoutAITurretShapeData
stateWaitForTimeoutAITurretShapeData
stickyItemData
superClassSimObject
trackLostTargetTimeAITurretShapeData
underwaterExplosionShapeBaseData
useEyePointShapeBaseData
weaponLeadVelocityAITurretShapeData
weaponLinkTypeTurretShapeData
zRotOnlyTurretShapeData


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