Torque 3D - Script Manual: Member List

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AIClient Member List

This is the complete list of members for AIClient, including all inherited members.
acceptsAsChild(SimObject obj)SimSet
activateGhosting()GameConnection
add(SimObject objects...)SimSet
assignFieldsFrom(SimObject fromObject)SimObject
assignPersistentId()SimObject
bringToFront(SimObject obj)SimSet
call(string method, string args...)SimObject
callOnChildren(string method, string args...)SimSet
callOnChildrenNoRecurse(string method, string args...)SimSet
canSaveSimObject
canSaveDynamicFieldsSimObject
chaseCam(int size)GameConnection
checkMaxRate()NetConnection
classSimObject
classNameSimObject
clear()SimSet
clearCameraObject()GameConnection
clearPaths()NetConnection
clone()SimObject
connect(string remoteAddress)NetConnection
connectLocal()NetConnection
deepClone()SimObject
delete(string reason="")GameConnection
NetConnection::delete()SimObject
deleteAllObjects()SimSet
dump(bool detailed=false)SimObject
dumpClassHierarchy()SimObject
dumpGroupHierarchy()SimObject
dumpMethods()SimObject
findObjectByInternalName(string internalName, bool searchChildren=false)SimSet
getAddressAIConnection
GameConnection::getAddress()NetConnection
getAimLocationAIClient
getCameraObject()GameConnection
getCanSave()SimObject
getClassName()SimObject
getClassNamespace()SimObject
getControlCameraDefaultFov()GameConnection
getControlCameraFov()GameConnection
getControlObject()GameConnection
getCount()SimSet
getDamageFlash()GameConnection
getDebugInfo()SimObject
getDeclarationLine()SimObject
getDynamicField(int index)SimObject
getDynamicFieldCount()SimObject
getField(int index)SimObject
getFieldCount()SimObject
getFieldType(string fieldName)SimObject
getFieldValue(string fieldName, int index=-1)SimObject
getFilename()SimObject
getFreeLookAIConnection
getFullCount()SimSet
getGhostID(int realID)NetConnection
getGhostsActive()NetConnection
getGroup()SimObject
getId()SimObject
getInternalName()SimObject
getLocationAIClient
getMove(string field)AIConnection
getMoveDestinationAIClient
getName()SimObject
getObject(int index)SimSet
getObjectIndex(SimObject obj)SimSet
getPacketLoss()NetConnection
getPing()NetConnection
getRandom()SimSet
getServerConnection()GameConnection [static]
getSuperClassNamespace()SimObject
getTargetObjectAIClient
getTrigger(int trigger)AIConnection
getWhiteOut()GameConnection
hiddenSimObject
initialControlSet()GameConnection
internalNameSimObject
isAIControlled()GameConnection
isChildOfGroup(SimGroup group)SimObject
isControlObjectRotDampedCamera()GameConnection
isDemoPlaying()GameConnection
isDemoRecording()GameConnection
isEditorOnly()SimObject
isExpanded()SimObject
isField(string fieldName)SimObject
isFirstPerson()GameConnection
isInNamespaceHierarchy(string name)SimObject
isMember(SimObject obj)SimSet
isMemberOfClass(string className)SimObject
isMethod(string methodName)SimObject
isNameChangeAllowed()SimObject
isSelected()SimObject
listClassIDs()GameConnection
listObjects()SimSet
lockedSimObject
missionCycleCleanupAIClient
moveAIClient
moveForwardAIClient
nameSimObject
onConnectionAccepted()GameConnection
onConnectionDropped(string reason)GameConnection
onConnectionError(string errorString)GameConnection
onConnectionTimedOut()GameConnection
onConnectRequestRejected(string reason)GameConnection
onConnectRequestTimedOut()GameConnection
onControlObjectChange()GameConnection
onDataBlocksDone(int sequence)GameConnection
onDrop(string disconnectReason)GameConnection
onFlash(bool state)GameConnection
onObjectAdded(SimObject object)SimSet
onObjectRemoved(SimObject object)SimSet
parentGroupSimObject
persistentIdSimObject
play2D(SFXProfile profile)GameConnection
play3D(SFXProfile profile, TransformF location)GameConnection
playDemo(string demoFileName)GameConnection
pushToBack(SimObject obj)SimSet
remove(SimObject objects...)SimSet
reorderChild(SimObject child1, SimObject child2)SimSet
resetGhosting()GameConnection
resolveGhostID(int ghostID)NetConnection
resolveObjectFromGhostIndex(int ghostID)NetConnection
save(string fileName, bool selectedOnly=false, string preAppendString="")SimObject
schedule(float time, string method, string args...)SimObject
setAimLocationAIClient
setBlackOut(bool doFade, int timeMS)GameConnection
setCameraObject(GameBase camera)GameConnection
setCanSave(bool value=true)SimObject
setClassNamespace(string name)SimObject
setConnectArgs(const char *args)GameConnection
setControlCameraFov(float newFOV)GameConnection
setControlObject(GameBase ctrlObj)GameConnection
setEditorOnly(bool value=true)SimObject
setFieldType(string fieldName, string type)SimObject
setFieldValue(string fieldName, string value, int index=-1)SimObject
setFilename(string fileName)SimObject
setFirstPerson(bool firstPerson)GameConnection
setFreeLook(bool isFreeLook)AIConnection
setHidden(bool value=true)SimObject
setInternalName(string newInternalName)SimObject
setIsExpanded(bool state=true)SimObject
setIsSelected(bool state=true)SimObject
setJoinPassword(string password)GameConnection
setLagIcon(bool state)GameConnection
setLocked(bool value=true)SimObject
setMissionCRC(int CRC)GameConnection
setMove(string field, float value)AIConnection
setMoveDestinationAIClient
setMoveSpeedAIClient
setName(string newName)SimObject
setNameChangeAllowed(bool value=true)SimObject
setSimulatedNetParams(float packetLoss, int delay)NetConnection
setSuperClassNamespace(string name)SimObject
setTargetObjectAIClient
setTrigger(int trigger, bool set)AIConnection
sort(string callbackFunction)SimSet
startRecording(string fileName)GameConnection
stopAIClient
stopRecording()GameConnection
superClassSimObject
transmitDataBlocks(int sequence)GameConnection
transmitPaths()NetConnection


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