gpDestroy
This function is used to destroy a connection object.
- void gpDestroy(
- GPConnection * connection );
Routine | Required Header | Distribution |
---|---|---|
gpDestroy | <gp.h> | SDKZIP |
Parameters
- connection
- [in] A GP connection interface.
Remarks
This function destroys a connection object. This should be called when a GPConnection object is no longer needed. The object cannot be used after it has been destroyed.
Section Reference: Gamespy Presence SDK