peerStartPlaying

GameSpy SDK

peerStartPlaying

Flag the local player as "playing".  Use this to manual set the player’s flag in the event a non peer sdk game is started.

void peerStartPlaying(
PEER peer );
RoutineRequired HeaderDistribution
peerStartPlaying<peer.h>SDKZIP

Parameters

peer
[in] Initialized peer object.

Remarks

The peerStartPlaying function is used to manual set the local clients "playing" flag.  This notifies other clients that the local client has entered a game.  This is only necessary when the peer sdk is unable to automatically detect the state change,  as it does with the "peerStartGame" call.

Section Reference: Gamespy Peer SDK