peerStartPlaying
Flag the local player as "playing". Use this to manual set the player’s flag in the event a non peer sdk game is started.
- void peerStartPlaying(
- PEER peer );
Routine | Required Header | Distribution |
---|---|---|
peerStartPlaying | <peer.h> | SDKZIP |
Parameters
- peer
- [in] Initialized peer object.
Remarks
The peerStartPlaying function is used to manual set the local clients "playing" flag. This notifies other clients that the local client has entered a game. This is only necessary when the peer sdk is unable to automatically detect the state change, as it does with the "peerStartGame" call.
Section Reference: Gamespy Peer SDK