sakeGetRecordLimit

GameSpy SDK

sakeGetRecordLimit

Checks the maximum number of records that a profile can own for a particular table.

SAKERequest sakeGetRecordLimit(
SAKE sake,
SAKEGetRecordLimitInput * input,
SAKERequestCallback callback,
void * userData );
RoutineRequired HeaderDistribution
sakeGetRecordLimit<sake.h>SDKZIP

Return Value

Reference to internal object that tracks the request. If this is NULL, then the request has failed to initialize. You can call sakeGetStartRequestResult to obtain the reason for the failure.

Parameters

sake
[in] The sake object.
input
[in] Stores info on the table whose record limit you wish to check.
callback
[in] The request callback function.
userData
[in] pointer to user specified data sent to the request callback.

Remarks

If the request completed successfully, then the Output object contains info about the record limit for the specified table.