GetPersistData

GameSpy SDK

GetPersistData

Gets the entire block of persistent data for a user.

void GetPersistData(
int localid,
int profileid,
persisttype_t type,
int index,
PersDataCallbackFn callback,
void * instance );
RoutineRequired HeaderDistribution
GetPersistData<gpersist.h>SDKZIP

Parameters

localid
[in] Your game-specific reference number for this player
profileid
[in] The profileid of the player whose data you are getting.
type
[in] The type of persistent data you are getting.
index
[in] Each profile can have multiple persistent data records associated with them. Usually 0 is used.
callback
[in] Will be called with the data.
instance
[in] Pointer that will be passed to the callback function (for your use.)

Section Reference: Gamespy Persistent Storage SDK