SAKEGetRecordLimitInput

GameSpy SDK

SAKEGetRecordLimitInput

Input object passed to sakeGetRecordLimit.

typedef struct 
{
char * mTableId;
} SAKEGetRecordLimitInput;

Members

mTableId
Points to the tableid of the table for which to check the limit.

Section Reference: Gamespy Sake SDK

See Also: sakeGetRecordLimit