PreAuthenticatePlayerPM
Authenticates a player on the Stats server.
- void PreAuthenticatePlayerPM(
- int localid,
- int profileid,
- char * challengeresponse,
- PersAuthCallbackFn callback,
- void * instance );
Routine | Required Header | Distribution |
---|---|---|
PreAuthenticatePlayerPM | <gpersist.h> | SDKZIP |
Parameters
- localid
- [in] Your game-specific reference number for this player
- profileid
- [in] The profileid of the player being authenticated.
- challengeresponse
- [in] Result of the GenerateAuth() call
- callback
- [in] Will be called when the authentication is complete (either successful or not).
- instance
- [in] Pointer that will be passed to the callback function (for your use)
Section Reference: Gamespy Persistent Storage SDK
See Also: PreAuthenticatePlayerCD