peerSetTitleRoomChannel
Set the channel to be used as the TitleRoom. (Rarely used, SDK sets title room automatically.).
- void peerSetTitleRoomChannel(
- PEER peer,
- const gsi_char * channel );
Routine | Required Header | Distribution |
---|---|---|
peerSetTitleRoomChannel | <peer.h> | SDKZIP |
Parameters
- peer
- [in] Initialized peer object.
- channel
- [in] Name of the channel to use as the title room.
Remarks
The peerSetTitleRoomChannel function associates a channel to be used as the TitleRoom. This function is normally not needed. It must be called while a title is set, and will only last until a new title is set. If called with a NULL or empty channel, then peer will determine the channel (the default behavior). If this is called while in a title room, it won’t take effect until the title room is left.
Unicode Mappings
Routine | GSI_UNICODE Not Defined | GSI_UNICODE Defined |
---|---|---|
peerSetTitleRoomChannel | peerSetTitleRoomChannelA | peerSetTitleRoomChannelW |
peerSetTitleRoomChannelW and peerSetTitleRoomChannelA are UNICODE and ANSI mapped versions of peerSetTitleRoomChannel. The arguments of peerSetTitleRoomChannelA are ANSI strings; those of peerSetTitleRoomChannelW are wide-character strings.
Section Reference: Gamespy Peer SDK