SBServerGetConnectionInfo
Checks if Nat Negotiation is required, based off whether it is a LAN game, a public IP is present and several other factors. Fills a supplied pointer with an IP string to use for Nat Negotiation, or a direct connection if possible.
- SBBool SBServerGetConnectionInfo(
- ServerBrowser gSB,
- SBServer server,
- gsi_u16 portToConnectTo,
- char * ipstring_out );
Routine | Required Header | Distribution |
---|---|---|
SBServerGetConnectionInfo | <sb_serverbrowsing.h> | SDKZIP |
Return Value
Returns SBTrue if Nat Negotiation is required, SBFalse if not.
Parameters
- gSB
- [in] ServerBrowser object returned from ServerBrowserNew.
- server
- [in] A valid SBServer object.
- portToConnectTo
- [in] The game port to connect to.
- ipstring_out
- [out] An IP String you can use for a direct connection, or to attempt Nat Negotiation with.
Remarks
The connection test will result in one of three scenarios, based upon the return value of the function.
Returns SBFalse:
1) LAN game - connect using the IP string.
2) Internet game with a direct connection available - connect using the IP string.
Returns SBTrue:
3) Nat traversal required, perform Nat Negotiation with the IP string before connecting.
Section Reference: Gamespy Server Browsing SDK