chatGetUserMode
Get the mode of a user in a specified channel.
- void chatGetUserMode(
- CHAT chat,
- const gsi_char * channel,
- const gsi_char * user,
- chatGetUserModeCallback callback,
- void * param,
- CHATBool blocking );
Routine | Required Header | Distribution |
---|---|---|
chatGetUserMode | <chat.h> | SDKZIP |
Parameters
- chat
- [in] Chat SDK object, previously initialized using one of the chatConnect methods.
- channel
- [in] Name of the chat channel being inspected.
- user
- [in] User's chat nickname on that channel.
- callback
- [in] Optional user-supplied function to be called when the operation has completed; will be passed user's mode.
- param
- [in] Optional pointer to user data; will be passed unmodified to the callback function.
- blocking
- [in] If CHATTrue, return only after the operation has completed; otherwise, return immediately.
Remarks
The chatGetUserMode function may be used to check a user's "mode" in a specified chat channel. A mode may specify a channel operator.
Unicode Mappings
Routine | GSI_UNICODE Not Defined | GSI_UNICODE Defined |
---|---|---|
chatGetUserMode | chatGetUserModeA | chatGetUserModeW |
chatGetUserModeW and chatGetUserModeA are UNICODE and ANSI mapped versions of chatGetUserMode. The arguments of chatGetUserModeA are ANSI strings; those of chatGetUserModeW are wide-character strings.
Section Reference: Gamespy Chat SDK
See Also: chatGetUserModeNoWait