peerIsPlaying
Returns PEERTrue if the local client is playing.
- PEERBool peerIsPlaying(
- PEER peer );
Routine | Required Header | Distribution |
---|---|---|
peerIsPlaying | <peer.h> | SDKZIP |
Return Value
This function returns PEERTrue if the local client is playing. PEERFalse otherwise.
Parameters
- peer
- [in] Initialized peer object.
Remarks
The peerIsPlaying checks to see if the local player is playing. This will be true if the player successfully launched a game with peerStartGame(), was in a staging room and got the peerGameStartedCallback(), or was marked as playing with peerStartPlaying(). This function can only be called if a title is set and the peer object is connected.
Section Reference: Gamespy Peer SDK