sakeUpdateRecord

GameSpy SDK

sakeUpdateRecord

Updates the values stored in an existing record.

SAKERequest sakeUpdateRecord(
SAKE sake,
SAKEUpdateRecordInput * input,
SAKERequestCallback callback,
void * userdata );
RoutineRequired HeaderDistribution
sakeUpdateRecord<sake.h>SDKZIP

Return Value

Reference to internal object that tracks the request. If this is NULL, then the request has failed to initialize. You can call sakeGetStartRequestResult to obtain the reason for the failure.

Parameters

sake
[in] The sake object.
input
[in] Stores the updated data for the record.
callback
[in] The request callback function.
userdata
[in] pointer to user specified data sent to the request callback.

Remarks

UpdateRecord does not have an output object, because the backend does not send any response other than the success or failure indicated by the result parameter passed to the callback. When the callback is called, the outputData parameter will always be set to NULL.