peerReadyChangedCallback
Called when a player's ready state changes. All players default to not ready.
- typedef void (*peerReadyChangedCallback)(
- PEER peer,
- const gsi_char * nick,
- PEERBool ready,
- void * param );
Routine | Required Header | Distribution |
---|---|---|
peerReadyChangedCallback | <peer.h> | SDKZIP |
Parameters
- peer
- [in] Initialized peer object
- nick
- [in] The player's chat nickname
- ready
- [in] PEERTrue if ready, PEERFalse if not
- param
- [in] Pointer to user data. This is optional and will be passed unmodified to the callback function.
Remarks
The peerReadyChangedCallback is called whenever a player changes his/her ready status. This can only be done in a StagingRoom room type.
Unicode Mappings
Routine | GSI_UNICODE Not Defined | GSI_UNICODE Defined |
---|---|---|
peerReadyChangedCallback | peerReadyChangedCallbackA | peerReadyChangedCallbackW |
peerReadyChangedCallbackW and peerReadyChangedCallbackA are UNICODE and ANSI mapped versions of peerReadyChangedCallback. The arguments of peerReadyChangedCallbackA are ANSI strings; those of peerReadyChangedCallbackW are wide-character strings.
Section Reference: Gamespy Peer SDK