peerCrossPingCallback
Callback for updated cross-ping between two players in the staging room.
- typedef void (*peerCrossPingCallback)(
- PEER peer,
- const gsi_char * nick1,
- const gsi_char * nick2,
- int crossPing,
- void * param );
Routine | Required Header | Distribution |
---|---|---|
peerCrossPingCallback | <peer.h> | SDKZIP |
Parameters
- peer
- [in] Initialized peer object
- nick1
- [in] The first player's nick
- nick2
- [in] The second player's nick
- crossPing
- [in] The cross ping between the two players
- param
- [in] Pointer to user data. This is optional and will be passed unmodified to the callback function.
Remarks
This is the most recent ping from the first player (nick1) to the second player (nick2), as reported by the first player. This ordering information is not retained (i.e., peer stores the pings between sets of players, not each player’s ping to each other player). To get the average ping between two players, use peerGetPlayersCrossPing().
Section Reference: Gamespy Peer SDK