qr2_send_statechanged
Notify the GameSpy master server of a change in gamestate.
- void qr2_send_statechanged(
- qr2_t qrec );
Routine | Required Header | Distribution |
---|---|---|
qr2_send_statechanged | <qr2.h> | SDKZIP |
Parameters
- qrec
- [in] Initialized QR2 SDK object.
Remarks
The qr2_send_statechanged function notifies the GameSpy backend of a change in game state. This call is typically reserved for major changes such as mapname or gametype. Only one statechange message may be sent per 10 second interval. If a statechange is requested within this timeframe, it will be automatically delayed once the 10 second interval has elapsed.
Section Reference: Gamespy Query and Reporting 2 SDK