scGetConnectionId
Used to obtain a Connection ID when setting player data in the report.
- const char *Â scGetConnectionId(
- const SCInterfacePtr theInterface );
Routine | Required Header | Distribution |
---|---|---|
scGetConnectionId | <sc.h> | SDKZIP |
Return Value
Parameters
- theInterface
- [in] A valid SC Inteface Object
Remarks
The connection id identifies a single player in a game session. It may be possible to have different connection ids during the same session since players can come and leave sessions.
Section Reference: Gamespy Competition SDK