peerUpdateGameByMaster

GameSpy SDK

peerUpdateGameByMaster

This function updates a server via the master server. Passing in true for fullUpdate will obtain the full keys for that server, otherwise it will only obtain the basic keys.

void peerUpdateGameByMaster(
PEER peer,
SBServer server,
fullUpdate PEERBool );
RoutineRequired HeaderDistribution
peerUpdateGameByMaster<peer.h>SDKZIP

Parameters

peer
[in] Initialized peer object
server
[in] Server to update
PEERBool
[in] PEERTrue for all server keys, PEERFalse for basic keys

Remarks

This function requires the SDK to have a title set. The function is usually called when the initial server list is complete. Should only be called when updating a single server at a time.

Section Reference: Gamespy Peer SDK

See Also: peerUpdateGame