peerUpdateGameByMaster
This function updates a server via the master server. Passing in true for fullUpdate will obtain the full keys for that server, otherwise it will only obtain the basic keys.
- void peerUpdateGameByMaster(
- PEER peer,
- SBServer server,
- fullUpdate PEERBool );
Routine | Required Header | Distribution |
---|---|---|
peerUpdateGameByMaster | <peer.h> | SDKZIP |
Parameters
- peer
- [in] Initialized peer object
- server
- [in] Server to update
- PEERBool
- [in] PEERTrue for all server keys, PEERFalse for basic keys
Remarks
This function requires the SDK to have a title set. The function is usually called when the initial server list is complete. Should only be called when updating a single server at a time.
Section Reference: Gamespy Peer SDK
See Also: peerUpdateGame