gcd_process_reauth
Used to respond to a reauthentication request made by the validation server proving the client is still on.
- void gcd_process_reauth(
- int gameid,
- int localid,
- int skey,
- const char * response );
Routine | Required Header | Distribution |
---|---|---|
gcd_process_reauth | <gcdkeys.h> | SDKZIP |
Parameters
- gameid
- [in] The game ID used to initialize the SDK with
- localid
- [in] An index of the client
- skey
- [in] The client's session key that came from the validation server
- response
- [in] The client's response to the challenge
Remarks
When the Reauthentication callback (passed to gcd_ authenticate user) is called, the host/server must send the required information to verify that the client is still online, using the CD Key being checked. This should be called after the client has computed a response to the challenge coming from the callback.
Section Reference: Gamespy CDKey SDK