SAKEDeleteRecordInput
Input object passed to sakeDeleteRecord.
- typedef struct
- {
- char * mTableId;
- int mRecordId;
- } SAKEDeleteRecordInput;
Members
- mTableId
- Points to the tableid of the table in which the record to be deleted exists.
- mRecordId
- Identifies the record to be deleted.
Remarks
DeleteRecord does not have an output object, because the backend does not send any response other than the success or failure indicated by the result parameter passed to the callback. When the callback is called, the outputData parameter will always be set to NULL.
Section Reference: Gamespy Sake SDK
See Also: sakeDeleteRecord