SAKEDeleteRecordInput

GameSpy SDK

SAKEDeleteRecordInput

Input object passed to sakeDeleteRecord.

typedef struct 
{
char * mTableId;
int mRecordId;
} SAKEDeleteRecordInput;

Members

mTableId
Points to the tableid of the table in which the record to be deleted exists.
mRecordId
Identifies the record to be deleted.

Remarks

DeleteRecord does not have an output object, because the backend does not send any response other than the success or failure indicated by the result parameter passed to the callback. When the callback is called, the outputData parameter will always be set to NULL.

Section Reference: Gamespy Sake SDK

See Also: sakeDeleteRecord