sakeGetMyRecords

GameSpy SDK

sakeGetMyRecords

Gets all of the records owned by the local player from a table.

SAKERequest sakeGetMyRecords(
SAKE sake,
SAKEGetMyRecordsInput * input,
SAKERequestCallback callback,
void * userData );
RoutineRequired HeaderDistribution
sakeGetMyRecords<sake.h>SDKZIP

Return Value

Reference to internal object that tracks the request. If this is NULL, then the request has failed to initialize. You can call sakeGetStartRequestResult to obtain the reason for the failure.

Parameters

sake
[in] The Sake object.
input
[in] Stores info about the records you wish to retrieve.
callback
[in] The request callback function.
userData
[in] pointer to user specified data sent to the request callback.

Remarks

If the request completed successfully, then the output object contains all of the records which the local player owns in the table. See definitions of the Input & Output structs for more information about how to limit what is retrieved in the request and certain metadeta fields that can be retrieved.