IsStatsConnected
Reports whether or not you are currently connected to the stats server.
- int IsStatsConnected( );
Routine | Required Header | Distribution |
---|---|---|
IsStatsConnected | <gpersist.h> | SDKZIP |
Return Value
1 if connected, 0 otherwise
Remarks
Even if your initial connection was successful, you may lose connection later and want to try to reconnnect. If a callback returns unsuccessfully, check this function to see if it was because of a disconnection.
Section Reference: Gamespy Persistent Storage SDK