IsStatsConnected

GameSpy SDK

IsStatsConnected

Reports whether or not you are currently connected to the stats server.

int IsStatsConnected( );
RoutineRequired HeaderDistribution
IsStatsConnected<gpersist.h>SDKZIP

Return Value

1 if connected, 0 otherwise

Remarks

Even if your initial connection was successful, you may lose connection later and want to try to reconnnect. If a callback returns unsuccessfully, check this function to see if it was because of a disconnection.

Section Reference: Gamespy Persistent Storage SDK