SendGameSnapShot
Sends a snapshot of information about the current game.
- int SendGameSnapShot(
- statsgame_t game,
- const gsi_char * snapshot,
- int final );
Routine | Required Header | Distribution |
---|---|---|
SendGameSnapShot | <gstats.h> | SDKZIP |
Return Value
Returns GE_NOERROR if successful; otherwise, one of the other GE_ error values. See Remarks.
Parameters
- game
- [in] The game to send a snapshot for. If NULL, uses most recently created game.
- snapshot
- [in] The snapshot to send. If you are using buckets, you can pass in NULL.
- final
- [in] SNAP_UPDATE if the game is in progress; SNAP_FINAL if this is the final snapshot.
Remarks
If bucket based logging is enabled the snapshot will be generated from the buckets; otherwise, you should provide it in "snapshot".
Return values include:
GE_NOERROR: The update was sent, or disk logging is enabled and the game was logged.
GE_DATAERROR: If game is NULL and the last game created by NewGame failed
GE_NOCONNECT: If the connection is lost and disk logging is disabled.
Section Reference: Gamespy Stats and Tracking SDK