SBServerGetPlayerStringValue
Returns the value associated with the specified player's key. This value is returned as the appropriate type. Float, int or string.
- const gsi_char * SBServerGetPlayerStringValue(
- SBServer server,
- int playernum,
- const gsi_char * key,
- const gsi_char * sdefault );
Routine | Required Header | Distribution |
---|---|---|
SBServerGetPlayerStringValue | <sb_serverbrowsing.h> | SDKZIP |
Return Value
If the player or key is invalid or missing, the specified default is returned. For an existing key, the value is converted from string form to the appropriate data type. These functions do not perform any type checking.
Parameters
- server
- [in] A valid SBServer object.
- playernum
- [in] The zero based index for the desired player.
- key
- [in] The value associated with this key will be returned.
- sdefault
- [in] The value to return if the key is not found.
Remarks
These functions are usefull for converting custom player keys to a native data type. No type checking is performed, the string value is simply cast to the appropriate data type. If a key is not found,the supplied default is returned.
Unicode Mappings
Routine | GSI_UNICODE Not Defined | GSI_UNICODE Defined |
---|---|---|
SBServerGetPlayerStringValue | SBServerGetPlayerStringValueA | SBServerGetPlayerStringValueW |
SBServerGetPlayerStringValueW and SBServerGetPlayerStringValueA are UNICODE and ANSI mapped versions of SBServerGetPlayerStringValue. The arguments of SBServerGetPlayerStringValueA are ANSI strings; those of SBServerGetPlayerStringValueW are wide-character strings.
Section Reference: Gamespy Server Browsing SDK
See Also: ServerBrowserNew, ServerBrowserUpdate, ServerBrowserGetServer