NAT
The result of a NAT detection. Upon successful completion of a detection, this will contain as many properties of the NAT as could be determined.
- typedef struct
- {
- char brand[32];
- char model[32];
- char firmware[64];
- gsi_bool ipRestricted;
- gsi_bool portRestricted;
- NatPromiscuity promiscuity;
- NatType natType;
- NatMappingScheme mappingScheme;
- AddressMapping mappings[4];
- gsi_bool qr2Compatible;
- } NAT;
Members
- brand
- NAT device brand/vendor (not currently used).
- model
- NAT device model name/number (not currently used).
- firmware
- NAT device brand/vendor (not currently used).
- ipRestricted
- gsi_true if the NAT drops packets from unsolicited IP addresses.
- portRestricted
- gsi_true if the NAT drops packets from unsolicted ports.
- promiscuity
- The type of promiscuity the NAT allows.
- natType
- The type of NAT as defined by RFC2663.
- mappingScheme
- The type of port mapping/allocation scheme used by the NAT.
- mappings
- Port mappings observed during the detection process.
- qr2Compatible
- gsi_true if the NAT is compatible with QR2.
Section Reference: Gamespy NAT Negotiation SDK
See Also: NNStartNatDetection, NatDetectionResultsFunc, NatType, NatMappingScheme, NatPromiscuity, AddressMapping