RemovePlayer
Removes a "player" from the game and sets their disconnect time to the number of seconds since NewGame was called.
- void RemovePlayer(
- statsgame_t game,
- int pnum );
Routine | Required Header | Distribution |
---|---|---|
RemovePlayer | <gstats.h> | SDKZIP |
Parameters
- game
- [in] The game to add the player to. If NULL, uses most recently created game.
- pnum
- [in] Your internal reference for this player.
Section Reference: Gamespy Stats and Tracking SDK