gt2ReceivedCallback
This callback is called when a message is sent from the remote system with a gt2Send.
- typedef void (*gt2ReceivedCallback)(
- GT2Connection connection,
- GT2Byte * message,
- int len,
- GT2Bool reliable );
Routine | Required Header | Distribution |
---|---|---|
gt2ReceivedCallback | <gt2.h> | SDKZIP |
Parameters
- connection
- [in] The handle to the connection.
- message
- [in] The message that was sent. May be NULL.
- len
- [in] The length of the message. May be 0.
- reliable
- [in] GT2True if the message was sent reliably.
Remarks
If an message is sent from the remote end of the connection reliably, then it will always be received with this callback. If it is not sent reliably, then the message might not be received, it might be received out of order, or it might be received more than once (very rare).
Section Reference: Gamespy Transport SDK
See Also: gt2Send