sakeShutdown

GameSpy SDK

sakeShutdown

Shuts down the SDK and frees any memory that was allocated for the Sake object.

void sakeShutdown(
SAKE sake );
RoutineRequired HeaderDistribution
sakeShutdown<sake.h>SDKZIP

Parameters

sake
[in] The sake object.

Remarks

After this function returns, the reference to the Sake object is no longer valid and should not be used. The game should also shutdown the GameSpy Core object by calling gsCoreShutdown. Sample code for this is available in the Sake test app.

Section Reference: Gamespy Sake SDK