PersistThink
Allows Persistent Storage SDK to continue internal processing including processing query replies. Also tests connection to the stats server.
- intĀ PersistThink( );
Routine | Required Header | Distribution |
---|---|---|
PersistThink | <gpersist.h> | SDKZIP |
Return Value
0 if the connection to the stats server is lost, 1 otherwise.
Remarks
You need to call the PersistThink function any time an asynchronous operation is in progress. It will
check for the incoming replies and call the callbacks associated with them as needed. It's recommended that you call this in your main loop at all times while you are connected to the stats server, so that if the stats server disconnects it can be detected immediately.
Section Reference: Gamespy Persistent Storage SDK