peerSetReady
Set the local clients ready state.
- void peerSetReady(
- PEER peer,
- PEERBool ready );
Routine | Required Header | Distribution |
---|---|---|
peerSetReady | <peer.h> | SDKZIP |
Parameters
- peer
- [in] Initialized peer object.
- ready
- [in] Set to PEERTrue to enable ready status.
Remarks
The peerSetReady function allows the local client to signal his/her ready status for a staging room. A staging room host should not launch the game until all clients are ready.
Section Reference: Gamespy Peer SDK