peerPlayerLeftCallback
Callback when a player leaves a room.
- typedef void (*peerPlayerLeftCallback)(
- PEER peer,
- RoomType roomType,
- const gsi_char * nick,
- const gsi_char * reason,
- void * param );
Routine | Required Header | Distribution |
---|---|---|
peerPlayerLeftCallback | <peer.h> | SDKZIP |
Parameters
- peer
- [in] Initialized peer object
- roomType
- [in] Can be either TitleRoom, GroupRoom or StagingRoom.
- nick
- [in] The player's chat nickname
- reason
- [in] An optional explanation string
- param
- [in] Pointer to user data. This is optional and will be passed unmodified to the callback function.
Remarks
The peerPlayerLeftCallback function is called when a player decides to leave the specified room. There is an optional "reason" that could be given.
Unicode Mappings
Routine | GSI_UNICODE Not Defined | GSI_UNICODE Defined |
---|---|---|
peerPlayerLeftCallback | peerPlayerLeftCallbackA | peerPlayerLeftCallbackW |
peerPlayerLeftCallbackW and peerPlayerLeftCallbackA are UNICODE and ANSI mapped versions of peerPlayerLeftCallback. The arguments of peerPlayerLeftCallbackA are ANSI strings; those of peerPlayerLeftCallbackW are wide-character strings.
Section Reference: Gamespy Peer SDK