peerInRoom

GameSpy SDK

peerInRoom

Determines if the local client is in a room of the specified type.

PEERBool peerInRoom(
PEER peer,
RoomType roomType );
RoutineRequired HeaderDistribution
peerInRoom<peer.h>SDKZIP

Return Value

This function returns PEERTrue if the local client is in the room, PEERFalse otherwise.

Parameters

peer
[in] Initialized peer object.
roomType
[in] Can be either TitleRoom, GroupRoom or StagingRoom.

Remarks

The peerInRoom function checks whether or not the local player is in the specified room type. It returns PEERTrue if the localy player is in the room specified.

Section Reference: Gamespy Peer SDK