PersAuthCallbackFn
Used in conjunction with the PreAuthenticatePlayer functions; called when the authentication is complete.
- typedef void (*PersAuthCallbackFn)(
- int localid,
- int profileid,
- int authenticated,
- gsi_char * errmsg,
- void * instance );
Routine | Required Header | Distribution |
---|---|---|
PersAuthCallbackFn | <gpersist.h> | SDKZIP |
Parameters
- localid
- [in] The localid associated with the authentication.
- profileid
- [in] The profileid for the player which is being Authenticated.
- authenticated
- [in] True if authenticated.
- errmsg
- [in] Error message if applicable.
- instance
- [in] The same instance as passed into the PreAuthenticate function.
Section Reference: Gamespy Persistent Storage SDK