Cinemachine
![]() | CinemachineFreeLookDestroyRigDelegate Delegate |
Override component pipeline destruction.
This needs to be done by the editor to support Undo.
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)

public delegate void DestroyRigDelegate( GameObject rig )
function(rig);
Parameters
- rig
- Type: GameObject
