Cinemachine
![]() | CinemachineTrackedDolly Fields |
The CinemachineTrackedDolly type exposes the following members.

Name | Description | |
---|---|---|
![]() | m_AutoDolly | Controls how automatic dollying occurs |
![]() | m_CameraUp | How to set the virtual camera's Up vector. This will affect the screen composition. |
![]() | m_Path | The path to which the camera will be constrained. This must be non-null. |
![]() | m_PathOffset | Where to put the camera realtive to the path postion. X is perpendicular to the path, Y is up, and Z is parallel to the path. |
![]() | m_PathPosition | The position along the path at which the camera will be placed.
This can be animated directly, or set automatically by the Auto-Dolly feature
to get as close as possible to the Follow target. |
![]() | m_PitchDamping | "How aggressively the camera tries to track the target rotation's X angle.
Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. |
![]() | m_PositionUnits | How to interpret the Path Position |
![]() | m_RollDamping | How aggressively the camera tries to track the target rotation's Z angle.
Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. |
![]() | m_XDamping | How aggressively the camera tries to maintain the offset perpendicular to the path.
Small numbers are more responsive, rapidly translating the camera to keep the target's
x-axis offset. Larger numbers give a more heavy slowly responding camera.
Using different settings per axis can yield a wide range of camera behaviors |
![]() | m_YawDamping | How aggressively the camera tries to track the target rotation's Y angle.
Small numbers are more responsive. Larger numbers give a more heavy slowly responding camera. |
![]() | m_YDamping | How aggressively the camera tries to maintain the offset in the path-local up direction.
Small numbers are more responsive, rapidly translating the camera to keep the target's
y-axis offset. Larger numbers give a more heavy slowly responding camera.
Using different settings per axis can yield a wide range of camera behaviors |
![]() | m_ZDamping | How aggressively the camera tries to maintain the offset parallel to the path.
Small numbers are more responsive, rapidly translating the camera to keep the
target's z-axis offset. Larger numbers give a more heavy slowly responding camera.
Using different settings per axis can yield a wide range of camera behaviors |
