Cinemachine
![]() | CinemachinePathBasePositionUnits Enumeration |
How to interpret the Path Position
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)

public enum PositionUnits
Cinemachine.PositionUnits = function(); Cinemachine.PositionUnits.createEnum('Cinemachine.PositionUnits', false);

Member name | Value | Description | |
---|---|---|---|
PathUnits | 0 | Use PathPosition units, where 0 is first waypoint, 1 is second waypoint, etc | |
Distance | 1 | Use Distance Along Path. Path will be sampled according to its Resolution setting, and a distance lookup table will be cached internally |
