UnityVectorExtensions.SlerpWithReferenceUp Method

Cinemachine

UnityVectorExtensionsSlerpWithReferenceUp Method

This is a slerp that mimics a camera operator's movement in that it chooses a path that avoids the lower hemisphere, as defined by the up param

Namespace:  Cinemachine.Utility
Assembly:  Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
public static Vector3 SlerpWithReferenceUp(
	Vector3 vA,
	Vector3 vB,
	float t,
	Vector3 up
)
Cinemachine.Utility.UnityVectorExtensions.SlerpWithReferenceUp = function(vA, vB, t, up);

Parameters

vA
Type: Vector3
First direction
vB
Type: Vector3
Second direction
t
Type: SystemSingle
Interpolation amoun t
up
Type: Vector3
Defines the up direction

Return Value

Type: Vector3

[Missing <returns> documentation for "M:Cinemachine.Utility.UnityVectorExtensions.SlerpWithReferenceUp(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3)"]

See Also