Cinemachine
CinemachineFreeLookUpdateCameraState Method |
Called by CinemachineCore at designated update time
so the vcam can position itself and track its targets. All 3 child rigs are updated,
and a blend calculated, depending on the value of the Y axis.
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
Syntax
public override void UpdateCameraState( Vector3 worldUp, float deltaTime )
function UpdateCameraState(worldUp, deltaTime);
Parameters
- worldUp
- Type: Vector3
Default world Up, set by the CinemachineBrain - deltaTime
- Type: SystemSingle
Delta time for time-based effects (ignore if less than 0)
Implements
ICinemachineCameraUpdateCameraState(Vector3, Single)See Also