ICinemachineCamera Properties
From Cinemachine
Cinemachine
![]() | ICinemachineCamera Properties |
The ICinemachineCamera type exposes the following members.
| Name | Description | |
|---|---|---|
| Description |
Gets a brief debug description of this virtual camera, for use when displayiong debug info
| |
| Follow |
The thing the camera wants to follow (moving camera). May be null.
| |
| LiveChildOrSelf | For cameras that implement child cameras, return the live child,
otherwise, just returns self. | |
| LookAt |
The thing the camera wants to look at (aim). May be null.
| |
| Name |
Gets the name of this virtual camera. For use when deciding how to blend
to or from this camera
| |
| ParentCamera |
For cameras that implement child cameras, returns the parent vcam, otherwise null.
| |
| Priority |
Gets the priority of this ICinemachineCamera. The virtual camera
will be inserted into the global priority stack based on this value.
| |
| State |
Camera state at the current time.
| |
| VirtualCameraGameObject |
Gets the virtual camera game attached to this class.
|
