CinemachineCollider Methods
From Cinemachine
Cinemachine
![]() | CinemachineCollider Methods |
The CinemachineCollider type exposes the following members.
| Name | Description | |
|---|---|---|
| Awake | Connect to virtual camera pipeline.
Override implementations must call this base implementation (Inherited from CinemachineExtension.) | |
| CameraWasDisplaced | See whether the virtual camera has been moved nby the collider | |
| GetAllExtraStatesT | Ineffeicient method to get all extra state infor for all vcams.
Intended for Editor use only, not runtime!
(Inherited from CinemachineExtension.) | |
| GetExtraStateT | Because extensions can be placed on manager cams and will in that
case be called for all the vcam children, vcam-specific state information
should be stored here. Just define a class to hold your state info
and use it exclusively when calling this. (Inherited from CinemachineExtension.) | |
| IsTargetObscured | See wheter an object is blocking the camera's view of the target | |
| OnDestroy | Cleanup (Overrides CinemachineExtensionOnDestroy.) | |
| PostPipelineStageCallback | Callcack to to the collision resolution and shot evaluation (Overrides CinemachineExtensionPostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCoreStage, CameraState, Single).) |
