Cinemachine
CinemachineClearShot Properties |
The CinemachineClearShot type exposes the following members.
Properties
Name | Description | |
---|---|---|
ChildCameras | The list of child cameras. These are just the immediate children in the hierarchy. | |
Description | Gets a brief debug description of this virtual camera, for use when displayiong debug info (Overrides CinemachineVirtualCameraBaseDescription.) | |
Follow | Get the current Follow target. Returns parent's Follow if parent
is non-null and no specific Follow defined for this camera (Overrides CinemachineVirtualCameraBaseFollow.) | |
IsBlending | Is there a blend in progress? | |
LiveChild | Get the current "best" child virtual camera, that would be chosen
if the ClearShot camera were active. | |
LiveChildOrSelf | Return the live child. (Overrides CinemachineVirtualCameraBaseLiveChildOrSelf.) | |
LookAt | Get the current LookAt target. Returns parent's LookAt if parent
is non-null and no specific LookAt defined for this camera (Overrides CinemachineVirtualCameraBaseLookAt.) | |
Name | Get the name of the Virtual Camera. Base implementation
returns the owner GameObject's name. (Inherited from CinemachineVirtualCameraBase.) | |
ParentCamera | Support for meta-virtual-cameras. This is the situation where a
virtual camera is in fact the public face of a private army of virtual cameras, which
it manages on its own. This method gets the VirtualCamera owner, if any.
Private armies are implemented as Transform children of the parent vcam. (Inherited from CinemachineVirtualCameraBase.) | |
PreviousStateIsValid | Set this to force the next update to ignore deltaTime and reset itself (Inherited from CinemachineVirtualCameraBase.) | |
Priority | Get the Priority of the virtual camera. This determines its placement
in the CinemachineCore's queue of eligible shots. (Inherited from CinemachineVirtualCameraBase.) | |
State | The CameraState of the currently live child (Overrides CinemachineVirtualCameraBaseState.) | |
ValidatingStreamVersion | Version that was last streamed, for upgrading legacy (Inherited from CinemachineVirtualCameraBase.) | |
VirtualCameraGameObject | The GameObject owner of the Virtual Camera behaviour. (Inherited from CinemachineVirtualCameraBase.) |
See Also