AxisState Fields

Cinemachine

AxisState Fields

The AxisState type exposes the following members.

Fields
  NameDescription
Public fieldm_AccelTime
The amount of time in seconds it takes to accelerate to MaxSpeed with the supplied Axis at its maximum value
Public fieldm_DecelTime
The amount of time in seconds it takes to decelerate the axis to zero if the supplied axis is in a neutral position
Public fieldm_InputAxisName
The name of this axis as specified in Unity Input manager. Setting to an empty string will disable the automatic updating of this axis
Public fieldm_InputAxisValue
The value of the input axis. A value of 0 means no input You can drive this directly from a custom input system, or you can set the Axis Name and have the value driven by the internal Input Manager
Public fieldm_InvertAxis
If checked, then the raw value of the input axis will be inverted before it is used.
Public fieldm_MaxSpeed
How fast the axis value can travel. Increasing this number makes the behaviour more responsive to joystick input
Public fieldValue
The current value of the axis
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