Cinemachine
![]() | AxisState Fields |
The AxisState type exposes the following members.

Name | Description | |
---|---|---|
![]() | m_AccelTime | The amount of time in seconds it takes to accelerate to
MaxSpeed with the supplied Axis at its maximum value |
![]() | m_DecelTime | The amount of time in seconds it takes to decelerate
the axis to zero if the supplied axis is in a neutral position |
![]() | m_InputAxisName | The name of this axis as specified in Unity Input manager.
Setting to an empty string will disable the automatic updating of this axis |
![]() | m_InputAxisValue | The value of the input axis. A value of 0 means no input
You can drive this directly from a
custom input system, or you can set the Axis Name and have the value
driven by the internal Input Manager |
![]() | m_InvertAxis | If checked, then the raw value of the input axis will be inverted
before it is used. |
![]() | m_MaxSpeed | How fast the axis value can travel. Increasing this number
makes the behaviour more responsive to joystick input |
![]() | Value | The current value of the axis |
