Cinemachine
![]() | CinemachineTransposerGetReferenceOrientation Method |
Internal API for the Inspector Editor, so it can draw a marker at the target
Namespace: Cinemachine
Assembly: Cinemachine (in Cinemachine.dll) Version: 2.0.0.0 (2.0.0.0)
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public Quaternion GetReferenceOrientation( Vector3 worldUp )
function GetReferenceOrientation(worldUp);
Parameters
- worldUp
- Type: Vector3
[Missing <param name="worldUp"/> documentation for "M:Cinemachine.CinemachineTransposer.GetReferenceOrientation(UnityEngine.Vector3)"]
Return Value
Type: Quaternion[Missing <returns> documentation for "M:Cinemachine.CinemachineTransposer.GetReferenceOrientation(UnityEngine.Vector3)"]
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